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Was the CTP1 worker system better? (Time out:0 days after 10-03-2004, 01:25)
Yes!
No!
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Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 17-03-2004 15:24
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#61 Report this post to a moderator
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I will try it tonight, me thinks, there was a difference. But I might be wrong..........

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:34
  Old Post 17-03-2004 18:32
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Well i'm happy not being able to add things to a build queue i haven't yet discoverd...........if i'm understanding you correctly Gilg?

And in CTP2 i always use the build queue's(as i do in all civ type games), they are useful especialy when setting up new cities mid - late game.

For CTP2 AI build priorities doesn't it work so that depending on the AI personality and state of play(weather its being attacked a lot etc) it picks a build queue to use as a template? If not would this be a good(ie possible) way to do it?

EDIT: sorry this is going off topic i think so please ignore!

we're talking about CTP1 worker system i think.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 17-03-2004 18:45
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#63 Report this post to a moderator
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Yep, little bit OT.

But shortly coming back to this OT-topic:

I never liked to have 5 lists to update my queues.

The normal build queue is quit OK, when you have only a few cities, but after a few more cities, when you wonder: Did I already build building XXXX in city YYYY, which is a bit painful to check.........

The AI build priorities: don't know.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 18-03-2004 02:50 Visit Maquiladora's homepage!
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#64 Report this post to a moderator
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But you CAN make a full build queue of anything, whether you researched it on not. Ive attached a queue with all the buildings. Put it in your ...\ctp2_program\ctp\save\queues then ''load'' from build manager for any empty queues.

I also found a bug with the create custom queue thing, that when you save a queue with the same name as one already there the game freezes. Needs an overwrite option or whatever.

Attachment: allbuildings.zip
This has been downloaded 2 time(s).

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 18-03-2004 13:13
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Thanks Maq,

as I said I couldn't remember it anymore, maybe it was this which annoyed me and I hadn't had time yesterday testing it. (Plus I can't remember anymore where my CTP-CD is )

quinns is offline quinns
Emperor

Oct 2000
time: 21:34
  Old Post 25-03-2004 23:59
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#66 Report this post to a moderator
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CTP1 was better.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 26-03-2004 15:13
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Yes: 11
No: 15
Abstain: 3

we seem not to be able to decide clearly about which system is better..............

Jesus.............

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:34
  Old Post 26-03-2004 15:30
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Well the 'No' vote has it at the momment ,even if the 3 undecided wanted to go for the CTP1 worker per tile system.

I guess that aspect of micro-management is seen to have been improved in CTP2, even if at the cost of a certain amount of direct player control over tile usage.

Which makes the Sorce code project teams task easier

And i'm sure if we decide to increase the importance of trade goods in the game, we will be able to adapt the current ctp2 system to take advantage of it.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:34
  Old Post 26-03-2004 16:35 Visit SMIFFGIG's homepage!
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#69 Report this post to a moderator
Enter the AD-FREE zone

i voted yes for the CTP1 system

however thinking more about it and reviewing the replies in this thread, the CTP2 system is probably better but i think it needs some additions and changes to give the player more options and flexability over the tiles usage

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 26-03-2004 17:30 Visit Maquiladora's homepage!
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I agree with that SMIFFGIG.

I mean in an unmodded game i dont get to make a city specialized in production until i have Industrial Revolution, which is a long way away.

quote:
It'd be better to keep the existing system, but have a drop down list to specialize slightly... which change the percentage of resources that are gained for each category (I.E. Balanced = 100/100/100, Food = 110/90/90, Prod = 90/110/90, Comm = 90/90/110)


Something like this might work.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 26-03-2004 17:45 Visit The Big Mc's homepage!
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#71 Report this post to a moderator
Full PM-box? Change here!

I think it simple but I want control of the gold good before my city is 30 strong.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 26-03-2004 18:02 Visit Maquiladora's homepage!
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#72 Report this post to a moderator
Got spare money?

Then build a city closer to the gold next time. If the Gold is 3 rings away from your city (and it would be at size 30) then it would be inefficient to travel so far to collect gold for that city straight away.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:34
  Old Post 26-03-2004 18:33
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Yes Maq - thats exactly what i do. Its a strategic choice of sorts, cause i may be sacrificing better growth. Still until we have real strategic resources it wont be as serious a choice as i'd like it to be.

 
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