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Arnelos
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of the Free World
Sep 2002 time: 00:34
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You know what... I was just writing a post in the main MoI thread and I remember why my initial reaction to "why plan this now?" is stupid. 
The reason is the following... if you know where you're going to build your second city, build your first 3-4 improved tiles (ex: road+mine, road+irrigation, etc.) leading toward that city location or at least so that the new city can access the improved tiles along with your capital.
When the settler finishes production in your capital, your capital's population goes down, so your capital isn't using all of those tiles... meanwhile, when you found the new city (which you've conveniently already made a road to ), it will have improved tiles it can immediately access because the reduced population of your capital means the capital isn't using them!
If you try to make enough workers to keep up with your city growth, you'll have improved tiles and roads leading to each city and all cities will have (mostly) improved tiles that they can use. As one city falls in population because it's building another worker or a settler, another city is rising in population and uses a tile or tiles that the city which fell in population gives up.
Eventually, you fill in the areas you didn't get to with your workers earlier such that your capital gets up to 6-7 pop (using ALL improved tiles around it) while other cities at least have 1-2 improved tiles in reach that they can use and all cities are connected by a road network.
Having your cities getting the extra food, shields, and commerce early in the game by working improved tiles (because your city spacing is tight, you built enough workers, and you used them for this purpose rather than just building roads all over the place) can make a huge difference in the long-run.
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Dominae
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With the limited information we have now, it makes sense to put our second city within workable distance of the Cattle. This way we can benefit from the extra growth without wasting any Food. Our capital and second city would each grow every four turns.
Dominae
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Dominae
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It's too early to tell about site 2, but I doubt settling on the Bonus Grassland is a good idea. +1 Commerce is simply not comparable to +1 Shield. That extra Shield will do more for defense than 3-tile placement between sites 1 and 2.
Dominae
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