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Antrine
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Hi Akaoz!
On point one; Rail Road movement. There are a few threads addressing this, or should I say 'bemoaning' this. That is a hint.
However, if building a scenario, you can place 'barriers' about on the rail-lines outside of the city culture auras to enforce stops.
On point two; A city is not terrain, however you can universally hamper tiles by setting the 'Defense Bonus' to a negative number, such as -20. This makes it bad for any unit caught in such a tile (desert for example). This is universal and not particular to a unit. Any unit attacked while in such a tile gets dinged minus 20% on their defense. I use this, I think it is nice.
On point three; no. The modifiers available are universal and located on the Units Tab of the Rules Editor.
I have no idea about messing with the programming underneath the 'Game Editor'. If someone does please step forward!
Sincerely.
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