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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Cake or Death? > T106 - 450bc
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Cort Haus is offline Cort Haus
Emperor
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Apr 2002
time: 05:34
  Old Post 11-03-2004 17:25
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T106 - 450bc Support Apolyton, buy Civilization III: Complete

We have the turn - I'll post some screenies for the start, without doing anything yet.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:34
  Old Post 11-03-2004 17:27
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Cort Haus is offline Cort Haus
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Apr 2002
time: 05:34
  Old Post 11-03-2004 17:29
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North-West Remove this text

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 17:31
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The South Suffering from ads?

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 17:37
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Thats 2 vet numids at Orang-1, and 3 barb horses at CM-11

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 17:49
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We could detour to deal with the barbs or continue south. If we joined our two stacks at CM-223 that might block Python, but they want us to keep up with their stack, right?

If we go to CM-223, then FS-89, we can hit FS with our horses (if that's wise - it has walls) the turn before Python's SoD hits it.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 11-03-2004 17:50
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We can bring the 2 horses nr Corinth down to deal with the barbs near CM.

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 18:06
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MAST's capital has gone from the F11, and ours is back - so they've had a revolution - the third team to do so after us and Python.

Arrian is offline Arrian
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Jul 2001
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  Old Post 11-03-2004 18:47
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I'd consolidate our troops on fort Siamang889.

The warrior at CM 11 can attack and probably kill 1 barb horse. Meanwhile, remember we have a horse healing in CM, plus another warrrior in there. And 2 horsemen that can reach Silkfest41 (CM36) this turn.

I'd rather our main group advance.

Also, I'd consolidate our regular archer and spearman in the eastern side onto the hill at FS999.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 11-03-2004 18:50
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Southern pillaging force: I'd move it 1.

FP battlegroup: same.

Scout: same (there is a Python warrior down there somewhere that Octavian says he moved towards the coast, so the scout should be ok).

Western Galley: sail west, young man!

Eastern Galleys: south south, young men!

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 11-03-2004 19:05
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Sure you don't want to pop the barb hut with the spear, and put the reg archer in the main battle-group on Siamang889?

Arrian is offline Arrian
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  Old Post 11-03-2004 19:23
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Yes. I count getting the spearman linked up with the main group as more important. If he moves 4 this turn, we can consolidate the entire group (perhaps minus the archer, which is largely useless, so can go hunt barbs) on Siamang 89 (I'm assuming that Python will march due south to Siamang99).

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 20:29
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The NW settler is going to New-Plymouth22, or BC-1111?

Was there a plan for the 4 warriors near NP and BC?

Arrian is offline Arrian
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  Old Post 11-03-2004 20:37
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Either site works, really. The original plan was for NP22 (though I think NP might have originally been slated to be built 1 tile north or northeast of its current position). Pick one!

The 4 warriors: not really. 1 should garrison NP. I was going to leave another in BC. One more can go garrison Sexytune (once it's built) if we want to use the spear for something else.

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 20:47
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I think I favour the hilled site. It has better long term propects (excellent in fact) and is 1.5 tiles nearer to Izz as the corruption-crow flies, and will be nearer to the FP and new FP too.

Arrian is offline Arrian
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Woah, wait... I thought both sites were on lowlands & coastal. Are you talking about building it inland?

-Arrian

Arrian is offline Arrian
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Long-term, by the way, the corruption distance that matters most is measured from Swindon.

-Arrian

Arrian is offline Arrian
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  Old Post 11-03-2004 20:52
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BC1111... oh, that IS inland. Sorry, I assumed we were discussing BC 1114.

Hmm. You know what, I think you're right. BC1111 it is.

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 22:44
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Did we want to shortrush in Ciao? 10s, 15f , +5spt +2spt.

We could use the mined hill for one turn and shortrush to 20s next turn, which would even up the food for +2fpt.

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 22:48
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Coventry is 1s short of its mkt in 4. If we use the hill on the last turn (or any turn) we can get that back.

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 22:52
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quote:
Originally posted by Cort Haus
We could use the mined hill for one turn and shortrush to 20s next turn, which would even up the food for +2fpt.


This would allow BC to use BC9 for an extra beaker (and Eng from 13 to 12 turns).

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 23:01
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Cort Haus is offline Cort Haus
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time: 05:34
  Old Post 11-03-2004 23:03
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Chez Monkey Lose 30 kilos (of popups)

Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 23:04
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Cort Haus is offline Cort Haus
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  Old Post 11-03-2004 23:07
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Got spare money?

We could also move the SF spear to SF41. It can go back next turn if nothing nasty gets close to CM.

Cort Haus is offline Cort Haus
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time: 05:34
  Old Post 11-03-2004 23:17
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Worker Moves

(from Plan) T106: BC3 move 4. Stooges move to Corinth2. Izz104 chops (done T130). Izz105 reaches Cov1. One worker at Swindon2 should be able to start mining. Worker at BC77 irrigates.

NB : both SW-2 pair could start mining


Unit Moves - North

Spear moves South
FP group moves 1, sights barb warrior 22 of this position (CM4411)
Scout moves 1, sights Python warrior
HMSQV moves 444 and sights LL coast, 2 workers and a size 1 city Nereida
Warrior at Burundy-3 fortifies
Warrior at Coventry-3 moves 6
Warrior at NP-2 moves 8
2 Warriors nr BC move back toward BC, other moves 2 with settler
Settler moves 2


Unit Moves - South

Horsies from SW-12 to SF-41
Warrior at Plymouth7 into Plymouth
Warrior hits barb horses & kills one, no damage
Stack consolidates on hill at FS-889 - sights 3 more barb horses at CM-2111 and Monkeyreg warrior at FS-99
Archer and Spear join on hill FS-998
Pillage team move 1, sight worker mining PC-8 (hi Dom!)
Galleys move south.


Cities

{edit : Ciao:} Use the mined hill for one turn and shortrush to 20s next turn, which would even up the food for +2fpt.
This allows BC to use BC9 for an extra beaker


End

968g (incl 502 from Python)
Engineering in 12 turns (-16gpt)
Sent WM to Python

Last edited by Cort Haus on 11-03-2004 at 23:26

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:34
  Old Post 11-03-2004 23:25
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Lose 30 kilos (of popups)

Turn sent.

Arrian is offline Arrian
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Jul 2001
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  Old Post 11-03-2004 23:40
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Cool, good work.

I agree with what you did with Ciao, and we definitely want to fix Coventry (which probably builds an aqueduct next).

Did you end up leaving the spear in Silkfest? If so, that's ok, but I agree with your idea of moving it out so it could get to CM in a pinch.

-Arrian

Arrian is offline Arrian
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  Old Post 11-03-2004 23:47
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Lose 30 kilos (of popups)

A couple of general thoughts:

1) Worker in Silkfest, instead of catapult?
2) Worker in New Plymouth?
3) Where is our next settler from Burundy going? There is BC1111111, I guess. Other sites are down in the jungle, which has barb problems. I hope the FP battlegroup, the horsie healing in CM and the 2 new horsies can sort that out fairly quickly.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 12-03-2004 05:44
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Yes to the workers - I was going to mention that for SF. Also that city site was the one I was thinking of so all round

Question : do we send the LL galley north or south? I had assumed south but North might be an option.

 
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