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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:17
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After many a metamorphosis, the bloody thing's done! Yay!
The graphics are almost all rips, and my computer is mute so I couldn't add sound, but I tried to make this an innovative and challenging scenario, at least when and if it gets converted to multiplayer. I didn't really try to make it AI-friendly, but if anybody here suspects the computer would do a less-than-totally-pathetic job given proper instructions, do tell me. Also tell me if you have other suggestions, have discovered bugs, want future versions to include pics of Ben Kenobi and Fez in speedos, whatever. Any constructive criticism welcome!
Wow, I can't believe I'm done. Somebody give me problems to fix before I get postpartum depression.
Attachment: broken.zip
This has been downloaded 36 time(s).
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:17
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In retrospect, most advertisers don't try to promote their products by apologizing for their flaws. Time for an actual blurb to focus on the positive.
The Kingdom of Arkan is split in a three-way civil war. After over four decades spent in hiding, the sorcerous traitor Rucillus has swept in to take vengeance on the King who ruined his life. He kills all of the Royal family but one, the infant Prince Sebastian, who is rescued by the merchant Penth and swept off to the south. Rucillus claims Arkan's throne by right of conquest. Acting as protector of the royal family, Penth raises an army against Rucillus.
The two are poised to clash when the bastard General Maximillian returns from the west with Arkan's Legions. Sent by his father the King to conquer the lands to the west, Maximillian has returned victorious to find matters at home not at all to his liking. Not wishing to share his newly-won glory with the notoriously sullen nobleman, Penth accuses Maximillian of conspiring with Rucillus. Maximillian, never the most subtle or even-tempered of men, retaliates by swearing to kill both of his enemies.
Each of the three factions has its own unique strengths; Max, naturally, has superior military might, and the potential to become the greatest conventional force in Arkan. The trick for him is to keep pressing the offensive until he realizes that potential-it takes a LOT of research!
Penth, skilled demagogue that he is, enjoys the most popular support, starting with the most cities, the greatest unit-support capacity, and a good head start on economic infrastructure improvements. He gains his unique wonders and units the quickest of all three factions.
Rucillus, being severely unstable and a sorcerer, has no problems keeping his people in line, and has a tremendous advantage in terms of magical units, which he supports for free. Non-magical units, however, all require support; Rucillus is good at inspiring terror, not loyalty. While immensely powerful, the mad necromancer might actually be the hardest to play.
Though, of course, we won't know who's the hardest to play as if nobody playtests. Apolyton's operators are standing by!
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:17
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Thank you. Now, embarassing question: how does one go about posting screenshots? I remember hearing that the printscreen key actually stores the screen to memory, but where in memory?
EDIT: N/M, I figured it out. I seem to understand things instinctively as soon as I ask others to explain them for me. Heh. Uploading now.
Last edited by Elok on 12-03-2004 at 19:45
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:17
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EDIT: To hell with the upload service. I'll just attach it.
Last edited by Elok on 12-03-2004 at 20:09
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:17
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Kobra: Heh, sorry about that. I did reveal at first, then decided various civs needed more cities, plus I didn't do it for all three (do I need to?). But thanks a lot for giving it a whirl.
Okay, the to-do list:
-Fix AI value modifiers so 'puter knows what to research
-Reveal map for all players.
-Find better graphics if possible, esp. courtier, who currently looks like a zombie drag queen, and the aforementioned magic units, etc.
-I think events.txt could stand additions, just to add flavor. Yes or no?
-Unit and player balance. I know I'll have to wait a LOT longer than twelve hours for the verdict to come back on that, unless the balance is WAY off, but if something's screwed up or too cheap, do tell me.
-Not sure if more units would enrich or detract from gameplay. How would you folks feel about each faction getting three unique types?
-Anything else?
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:17
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Sorry, had classes to go to. To take it up where I left off:
Knaves/Courtiers-diplomatic and spy units.
Merchants-Freight
Nobles-expensive, slow, and weak, but the only normal unit that can take over enemy cities.
All three of them must be "escorted" (carried) by the leader of each faction, who is a unique unit. Master Penth is one of them; he's the selected unit in the last screenshot.
There are also immobile "fortress" units to guard cities, plus each faction has two unique units, one of which is designed to let the civ take cities without its leader, in case the leader should be killed. But those have to be researched. I wanted it to play something like a game of chess-you have to balance between effective use of the leader and keeping him safe so you can continue using him in the future.
The conceit is kinda weak, but the idea is that horses and elderly magicians can't scramble over hills and through dense woods, and courtiers, merchants, etc. refuse to venture out into the open unescorted.
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