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alexman
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Hunt Valley, MD
Jan 1970 time: 00:34
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I don't know this for a fact, but here's a collection of reasons of why I suspect they removed the Radio:
- With the removal of Electronics from Motorized Transportation, the lower branch of the tech tree became less improtant than it was before. Therefore, you expect fewer players to research Electronics than before, and even fewer players to research the Radio. A technology which would be consistently researched last became expendable.
- The lower branch of the tech tree became unconnected from the upper branch for four whole technologies (Scientific Method to Radio), that didn't offer many benefits if you lost the race to the big two Wonders of the age. That just looked weird.
- Before this patch, Advanced Flight was not researched often enough, so the addition of Radar Towers make this tech more valuable.
- C3C added two more technologies to the Industrial Age (Fascism and Ironclads), so the period became too long.
By the way, they made Radio a non-era tech and gave it to all civs so that nobody had the option to research it in patch 1.18. Jesse did that in case he wanted to change his mind and easily add the tech back in, I suppose. I hope that the final patch is done properly, with the tech completely removed.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:34
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quote: Originally posted by Fistleaf
So I take it you will be buying Civ4? |
Obviously, until it turns out to be a joke.
Civ is an excellent concept that has been furthered by every sequel, Civ3 included (the introduction of culture and of an interesting trade concept is a clear progress, as is the betterment of the AI).
I hope Civ4 will provide us with more of what we want: revolts, more sensible government model, more sensible military model, etc.
At the very least, I expect Civ4 to be a progress over Civ3, and to have a more challenging AI than Civ3, as well as better graphics. If Civ4 has only this, I'll buy it in a heartbeat.
Firaxis is known for releasing rushed products, and even the now-worshipped SMAC was rushed at the beginning. Yet, there is a good customer support, and these people do listen to their fanbase and pick ideas from us. They have convinced me to buy their products again, although I understand less patient players will be cold at the idea.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:34
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quote: Originally posted by Admiral PJ
Alpha centauri and Civilisation 3 worked fine on release, so your statement that firaxis produce rushed releases, 'comrade' spiffor, is unfounded. Firaxis public style Beta testing system seems to work well. I don't know if its a true public beta system , but there seem to be a lot of people on this forum who are betatesters. |
The public beta was performed to playtest conquests. A much more restricted beta was made for PtW, with much fewer testers. IIRC, Vanilla Civ3's betatesting was entirely internal.
As for Civ3 not being a rushed game back in Nov 2001, let's just say that the entire new aerial model was dysfunctional, since interception didn't work at all. Later, some Firaxians admitted they only tested seriously up to the middle ages, and didn't have the time to give serious tests for later eras.
And the editor was definitely incomplete as Civ3 came out. It wasn't even possible to place a city or a unit on the map, nor even mere fixed starting positions.
If Civ3 had the same kind of customer support as CtP2 did, it would have sucked really badly.
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Jarred
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Firaxis should take a page from Rareware, when deadlines didn't matter as much as getting it right...I doubt that they lost money, if anything, got some due to free publicity out of it.
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GarP2
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Comments about how Firaxis is raking in money and how we've had to pay $100 for a semi-working $30 game prompted me to make this post.
quote: Originally posted by Andydog
I’d love to be proven wrong in all this – Civ is the only game I play – all the others just don’t interest me. |
Me too!
quote: It may not sound like it, but I do enjoy conquests immensely. I think that in general it's better than PTW, and that it's the best of the civ type genre that you can get. |
Me too!
There is no other form of entertainment that I can carry out so cheaply, i.e., on a $/hr basis.
Book$/hr > cableTV $/hr > cable modem$/hr
not to mention the fact that I couldnt stand to watch TV as much as I play Civ.
canoeing/camping/fishing require equipment and transportation costs. Live music? hardly. Driving my 280Z? no.
The lack of total functionality of the game is frustrating, as is the fact that a lot could be improved, but it's still a great game, even in its present form. The high number of posters and lurkers in the forums shows how many think so, and the little labels by the posters names (chiefton, etc) show that a lot of people get as much from discussing the game as playing it. Add to that the realities of the computer game business, as nailed by vmxa1, and the bottom line is that we're lucky that we have a game this good. I'm not saying we should be satisfied and not suggest changes, because that is another important reason why we have a game this good, along with people like Jesse. But what I am saying is that when Civ IV comes out, will I buy it?
quote: originally posted by vmxa1: yup. |
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