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JimMac
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Belfast, N.Ireland
Mar 1999 time: 05:34
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quote: Originally posted by player1
You know, Jesse comment just shows that they did tried to fix sub bug, but it showed to be a little bit complicated....
But, since there will be a patch after 1.20 we know they'll try to fix that bug later.
I just don't understand all that bashing.
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I generally agree, but I think Jesse could changing the 'bashing tone' of this thread if he was clearer about what is going to happen after 1.20.
IIRC the plan was for monthly beta patches leading to a final patch in June. Jesse was quite enthusiastic about new aspects such as the worker gangs and the proposed new combat system. Then we hear about some major changes in Atari (was it the Q.A. function? I can't remember), Jesse goes quiet and it seems the whole deal is off!
If Jesse was to post something like:
'Listen guys, this 1.20 patch IS simply the official version of the 1.15b, plus a few additions. I promise that I will be getting right on to fixing the sub bug and all the other issues that Alexman and Doc have listed, and I promise that they willl be fixed in forthcoming patches. Thanks for all the feedback" etc
Then I for one would br ready to place my order for CivIV.
But Jesse's actual comments:
"the next steps can be taken.... We need to be focused on Civ IV...there's little to be done about it besides apologizing. I'm not saying a new patch isn't coming, but we are at a crucial point in CIV and need to stay focused.
sounds to me like "we're working on CivIV but if I get a chance I will see what I can do for you all" 
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Jarred
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It is April almost, so we won't see this patch until April anyway.
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ErikM
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1.05 is better for starters.
If you do 1.07, download the betas from the Paradox site. 1.07 is rather annoying without beta patches due to endless revolts.
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ducki
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quote: Originally posted by Antrine
Gee, just refer to my thread AI army really!! http://apolyton.net/forums/showthre...threadid=109636
This will secure you a working knowledge ( work-a-around ) of how to see, engage and otherwise 'experience' an AI Army in the field, filled with useful units.
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Come on, Antrine.
You modded the palace to spit out Armies like SoZ spits out Ancient Cav. No reason to continue being misleading about it, especially with so many folks wanting a "real" fix for this.
Besides, what if Jesse just scans the posts/subject lines. Sees yours about an AI army in the field and thinks "Oh, well, good. We can cross that off," without actually reading how you did it? It's not that likely, but if enough folks don't actually read your post and just take your word for it and stop complaining about it, is it possible it slips further down the priority list for Jesse?
quote:
Tell me truly what would rather have? A long table of work-a-rounds like unto this or an official credible patch? Hey, you decide, the list is getting longer... 
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Speaking of "credible"...
Hehehe. Just pokin' fun a bit, Antrine. A bit of "pot, kettle, black" in there made me giggle a bit. 
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Jarred
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Since Great Leaders don't build improvements anymore, why not for the AI make Amries instead of great leaders?
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AK47
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Tervuren - Belgium
Nov 2003 time: 06:34
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I already brought this up at CFC, but 1.20 patch doesn't seem to be taking care of it (the description I read of it), so:
Hidden Nationality land units bug. Although a HUMAN player can not attack and capture cities with them (unless declaring war), the AI can, and greatly abuses this. For me it's no problem, I can handle it, but the other AIs have no clue how to deal with it.
And also, the continuing sub bug really annoys me.
(a general Invisible units bug)
I'd really like to see both of them fixed at some stage.
AK.
Last edited by AK47 on 19-03-2004 at 16:38
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