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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Clash of Civilizations > Strategic Balance/Nuclear Model?
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PresidentMarcos is offline PresidentMarcos
Warlord

May 2003
time: 21:34
  Old Post 12-03-2004 05:55
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Strategic Balance/Nuclear Model? Inflate your Upload Space

Well, I recently downloaded v 7.2, after deciding to get into the act. CoC is rather fun...although the barbarians in the tutorial scenario are probably smoking something pretty strong. You guys have had a lot of good ideas! The best part? CoC contains about 98% of my wishlist for a Civ-style game.

Now my question is this: In the Modern Age, or some such, will there be nuclear weapons, and if so, how will they affect diplomatic relations? Will MAD and Strategic Balance be handled? And would it be possible to have arms control treaties? Your website DID say that Clash emphasized historic accuracy. And this is just a slight inquiry...nothing too probing by my standards.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:34
  Old Post 13-03-2004 01:29
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Lose 30 kilos (of popups)

There should be nuclear weapons. I don't know exactly what their effects would be, sicne we're far from coding that (a lot of time periods to do before), I wouldn't commit to implementation issues, though I think that:
-I prefer civ/civ2 (or CtP2) handling of these units over civ3.
-MAD should be implemented. Same for arms control. We might look at CtP2 code when we do that, since they addressed these issues and the code is now available. I precise that I'm interested in the ideas, not the actual code.
But then we still have to discover gunpowder...

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