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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
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Persia has declared war on me out of the blue. After a couple of turns of moving my navy over toward their continent and getting my transports into position, I launch the intercontinental invasion meant to put an end to the war. Stupidly, forgetting all about lethal bombard and their air force of 18 bombers, I send the transports over unprotected (Xerxes only has one destroyer and a transport? Pfft, that's no navy... I own the seas already!).
As soon as they were 2 turns from landing, I sat through an agonizing strafing of my transport stacks, all of a sudden remembering LB. What wouldn't have been a threat before (sure, he could knock them all down to 1 hp, but the destroyer could only take out one, IF it was anywhere close) turned my 9 transport invasion force into four transports and sank a nuke sub lurking offshore. I had to slap my forehead and pull them back until my covering fleet could get closer.
GREAT change, Atari and Breakaway!
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
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quote: Originally posted by vmxa1
Satisfying? I found it painful. I did learn to take better vcare though. |
There's no reason it can't be both. 
Satisfying in terms of having a stiffer AI challenge without the simplified bonus structure of the various levels, and specifically having to fight for and win control of the skies, which has just never been a major issue in my previous modern era wars. IOW, seeing the AI use off the beaten path (not main offensive or main defensive) units effectively, rather than simply giving them more units with which to try to overwhelm my forces.
It also adds another layer of thought to one of my favorite war-opening gambits: load up several transports with marines and panzers, buy time and play nice while they sail into place, with whatever escort suits the situation, then declare war and capture several coastal cities at once, using them as insertion points for hordes of panzers that then push inland rapidly. Under ideal circumstances, I can take better than half of a good sized huge-map empire before the AI even has a chance to respond. On smaller maps, this could be outright deadly. Now, however, though it's even more desirable to keep enemy planes off my ships, I have to be doubly sure my target doesn't jump the gun and declare war on me.
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Elias
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Yeah I know how you feel the other day I was ploting an invasion thinking they wouldnt bomb me i dintnt bother to protect my transports my fleet was way ahead of them. a momet later I had lost 3 armies and countless MA. P.S this happens all the time too if you extend the range of cruise missles.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
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Not really, Fistleaf. It just introduces one more threat to your navy (one present in the real world).
For me, actually, it heightens the need for carriers and marines. First off, any invasion in the modern era (or late, late industrial) will absolutely have to be spearheaded by marines, since a large enough air force will eliminate your invasion stack as soon as they land. I'll post a screenshot when I get home illustrating the difference marines can make in an invasion, but the key point is that they're your best hope for eliminating as much as the air force as possible before it can do its damage. Just like in the real world, the best defense against air power is to catch them on the ground. Secondly, carriers are more important now because you can load two or three up with jet fighters, stick them in your naval stack and have pretty good protection with all set to air superiority.
The new air threat really just makes you rethink and refine invasion tactics. Having enough jet fighters/battleships/cruisers/destroyers to protect your transports is now key. The battle still goes to he who gets there first with the most. 
If you only want to look at protecting your own borders, well, a navy is still critical. You can typically see 3-4 tiles out to sea from a city (1-2 coast, 1 sea, 1 past border). Modern era ships can end a turn out of sight, then hit you next turn with no problem. Having some ships to patrol is the only warning you can get, unless you commit massive amounts of jet fighters to simply scouting missions.
The bottom line is that air power, which was an afterthought in every situation, is a key component of warfare now. Naval power, which was anywhere from useless to critical before depending on map settings and playstyle/ambition, is still anywhere from useless to critical, based on the same factors.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
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Theseus, this is a playout of a game I already won culturally (C3C 1.15, yes), since I hate to spend all that time building up a great empire and not actually enjoy the fruits of it, so I think you may be right. 
Another screenshot I'll have to post when I get home, regarding that Chinese isthmus. It connects to the northern landmass via a the thinnest of land bridges (two tiles side by side with a wisp of land between them), and just scanning the map, I noticed a fortress on each tile, so I had the 3rd Fighter Group do a flyover and found musketmen fortified in barricades on both sides of the bridge. Interesting that the AI recognized that potential chokepoint and fortified it, even deep in its own territory. It's a move I might have made, though I would have just had the structure in place and not manned it until absolutely necessary.
The red is Rome, and I've gone to war with them once (to break their spice trade with Persia after Persia's borders engulfed my colony and I never got a chance to trade for the spices), opened a can on them, took all their harbors on the first turn, then cut every road crossing the border, traded for the spices and made peace, giving them back most of that area they currently have. Overall, though, they just haven't been a threat, wouldn't provide productive cities, and have one of every modern resource, so I've not bothered taking them out, but kept an eye on them in case my aluminum, uranium or oil suddenly evaporated. Of course, with the rich Persian lands now in my control, that's no longer necessary. I guess I'll let Caesar play Gilligan (little buddy) until my whim turns. 
Bongo, total corruption is ugly, but my core is unaffected by the outliers, so I don't mind it. I've got nine cities producing over 120 shields (MA or marine in a single turn), 3 more between 110 and 120 (MI in one turn), and probably a dozen more between 100 and 110. Police and civil engineers have actually made managing those badly corrupt cities interesting in the late game, for me at least.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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