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Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 12-03-2004 10:24
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Why I love lethal bombarment Enter the AD-FREE zone

Persia has declared war on me out of the blue. After a couple of turns of moving my navy over toward their continent and getting my transports into position, I launch the intercontinental invasion meant to put an end to the war. Stupidly, forgetting all about lethal bombard and their air force of 18 bombers, I send the transports over unprotected (Xerxes only has one destroyer and a transport? Pfft, that's no navy... I own the seas already!).

As soon as they were 2 turns from landing, I sat through an agonizing strafing of my transport stacks, all of a sudden remembering LB. What wouldn't have been a threat before (sure, he could knock them all down to 1 hp, but the destroyer could only take out one, IF it was anywhere close) turned my 9 transport invasion force into four transports and sank a nuke sub lurking offshore. I had to slap my forehead and pull them back until my covering fleet could get closer.

GREAT change, Atari and Breakaway!

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:34
  Old Post 12-03-2004 11:01
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That's a tough way to learn. But the 'once bitten' will never forget....

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 12-03-2004 12:43
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Yes one must always keep LB in their plans.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 12-03-2004 23:02
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The game "ended" before the war started (cultural win), so I saved it for the "dumb admiral" branch of counterfactual history and reloaded the turn for the "What would I have done if I hadn't just sat down to play a turn or two after a night of crawfish and beer" aspect.

And, vmxa, per our conversation in a previous thread, I did find it very satisfying to smile and think "All right, the AI can effectively use air power now!"

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 13-03-2004 02:46
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Satisfying? I found it painful. I did learn to take better vcare though.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 13-03-2004 05:21
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quote:
Originally posted by vmxa1
Satisfying? I found it painful. I did learn to take better vcare though.


There's no reason it can't be both.

Satisfying in terms of having a stiffer AI challenge without the simplified bonus structure of the various levels, and specifically having to fight for and win control of the skies, which has just never been a major issue in my previous modern era wars. IOW, seeing the AI use off the beaten path (not main offensive or main defensive) units effectively, rather than simply giving them more units with which to try to overwhelm my forces.

It also adds another layer of thought to one of my favorite war-opening gambits: load up several transports with marines and panzers, buy time and play nice while they sail into place, with whatever escort suits the situation, then declare war and capture several coastal cities at once, using them as insertion points for hordes of panzers that then push inland rapidly. Under ideal circumstances, I can take better than half of a good sized huge-map empire before the AI even has a chance to respond. On smaller maps, this could be outright deadly. Now, however, though it's even more desirable to keep enemy planes off my ships, I have to be doubly sure my target doesn't jump the gun and declare war on me.

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:34
  Old Post 18-03-2004 23:03
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Yeah I know how you feel the other day I was ploting an invasion thinking they wouldnt bomb me i dintnt bother to protect my transports my fleet was way ahead of them. a momet later I had lost 3 armies and countless MA. P.S this happens all the time too if you extend the range of cruise missles.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 19-03-2004 02:03
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Solomwi I was thinking about this recently and do agree. That it has make C3C so much better than PTW.

In CivIII and PTW you could often just ignore the Naval aspects and do little more with air. This is not so easily done in C3C.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:34
  Old Post 19-03-2004 05:03 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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lethal boming is brillaint. i now extensivley build bombers which i rarely did before and use them to weaken up any defenders around the area. also for defencive purposes i now building fighters and airbases.

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:34
  Old Post 19-03-2004 20:16
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But wouldn't lethal bombardment defeat the purpose of using navies in the first place?
Why should I build a navy and coastal fortresses to defend my coast when I can simply build hordes of bombers to destroy any enemy ships? I can play the whole game without using any ships. This also discourages use of marines and carriers as they become so hard to protect.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 19-03-2004 21:09
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I am not sure they would defeat it, but it would hinder it. You would need a lot of bombers with overlaps to cover all the areas of attack.

You would need some navy to invade with.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 20-03-2004 03:58
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Not really, Fistleaf. It just introduces one more threat to your navy (one present in the real world).

For me, actually, it heightens the need for carriers and marines. First off, any invasion in the modern era (or late, late industrial) will absolutely have to be spearheaded by marines, since a large enough air force will eliminate your invasion stack as soon as they land. I'll post a screenshot when I get home illustrating the difference marines can make in an invasion, but the key point is that they're your best hope for eliminating as much as the air force as possible before it can do its damage. Just like in the real world, the best defense against air power is to catch them on the ground. Secondly, carriers are more important now because you can load two or three up with jet fighters, stick them in your naval stack and have pretty good protection with all set to air superiority.

The new air threat really just makes you rethink and refine invasion tactics. Having enough jet fighters/battleships/cruisers/destroyers to protect your transports is now key. The battle still goes to he who gets there first with the most.

If you only want to look at protecting your own borders, well, a navy is still critical. You can typically see 3-4 tiles out to sea from a city (1-2 coast, 1 sea, 1 past border). Modern era ships can end a turn out of sight, then hit you next turn with no problem. Having some ships to patrol is the only warning you can get, unless you commit massive amounts of jet fighters to simply scouting missions.

The bottom line is that air power, which was an afterthought in every situation, is a key component of warfare now. Naval power, which was anywhere from useless to critical before depending on map settings and playstyle/ambition, is still anywhere from useless to critical, based on the same factors.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 20-03-2004 07:21
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As promised, the first turn results of the invasion that spawned this thread in the first place. Notice not only the amount of Persian territory gained, but (if you can see it), the fact that the very turn my forces hit their shores, I had two of the three luxuries I had been trading with them for. Most of Xerxes' bombers were in the cities in blue, concentrated where they could get to my ships. Without marines, this same screenshot would have been one or two stacks of ground units waiting to be decimated by those same bombers before they could do anything. My navy, under the properly planned and executed invasion, was only exposed to the bombers for one turn, and had plenty of jet support and A-A to cover them.

Attachment: operation landfall - small.jpg
This has been downloaded 131 time(s).

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:34
  Old Post 20-03-2004 18:28
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Wow, I have never seen such a high density of cities on the minimap before. Are you playing on a Huge map? With so many cities to manage, I would die of boredom.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 21-03-2004 08:05
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Yes, it's a huge map (my almost exclusive setting). But the part you were supposed to notice was the usefulness of marines.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:34
  Old Post 21-03-2004 20:56
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Wonderful attack... take the rest of the chokepoint!!

It's funny, but as I was reading your account and looking at the screenshot, I said to myself "Now who has that excellent Patton quote in their tagline?"

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 22-03-2004 02:30
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Theseus. How did I know you'd be drawn to this thread once I got the screenshot up? Moth, flame and stuff, but glad you saw it. I was seriously considering putting it over on the strat forum too, just to make sure you did.

Here's the current situation. Everything west of the screenshot is German now, including Persepolis and a gem monopoly, and I'm debating how much longer to continue the war. Sad thing is, this is one of the few wars I really would have rather avoided at the beginning.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 22-03-2004 02:36
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Duh, forgot to actually attach the shot.

Attachment: persian war, 1894 ad - small.jpg
This has been downloaded 90 time(s).

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:34
  Old Post 22-03-2004 05:37
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What version is this? C3C 1.15?

Interesting AI CP... too damn spread out in the flatlands, but pretty good in that Chinese isthmus (I wish it wouldn;t build right next to volcanoes though).

Who is the red AI civ at the top of the home continent, and WTF are they still doing alive? Productive vassal?

I didn't remark before, but HOTDAMN you got some good Army mojo going!

[Er, not to point out anything you don't know, but, ah, you've pretty much won. ]

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:34
  Old Post 22-03-2004 20:30
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Solomwi , that's some impressive empire you got there. How's the corruption in your cities?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 22-03-2004 22:49
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Theseus, this is a playout of a game I already won culturally (C3C 1.15, yes), since I hate to spend all that time building up a great empire and not actually enjoy the fruits of it, so I think you may be right.

Another screenshot I'll have to post when I get home, regarding that Chinese isthmus. It connects to the northern landmass via a the thinnest of land bridges (two tiles side by side with a wisp of land between them), and just scanning the map, I noticed a fortress on each tile, so I had the 3rd Fighter Group do a flyover and found musketmen fortified in barricades on both sides of the bridge. Interesting that the AI recognized that potential chokepoint and fortified it, even deep in its own territory. It's a move I might have made, though I would have just had the structure in place and not manned it until absolutely necessary.

The red is Rome, and I've gone to war with them once (to break their spice trade with Persia after Persia's borders engulfed my colony and I never got a chance to trade for the spices), opened a can on them, took all their harbors on the first turn, then cut every road crossing the border, traded for the spices and made peace, giving them back most of that area they currently have. Overall, though, they just haven't been a threat, wouldn't provide productive cities, and have one of every modern resource, so I've not bothered taking them out, but kept an eye on them in case my aluminum, uranium or oil suddenly evaporated. Of course, with the rich Persian lands now in my control, that's no longer necessary. I guess I'll let Caesar play Gilligan (little buddy) until my whim turns.

Bongo, total corruption is ugly, but my core is unaffected by the outliers, so I don't mind it. I've got nine cities producing over 120 shields (MA or marine in a single turn), 3 more between 110 and 120 (MI in one turn), and probably a dozen more between 100 and 110. Police and civil engineers have actually made managing those badly corrupt cities interesting in the late game, for me at least.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 22-03-2004 22:52
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Oh, forgot to mention, Theseus... my love affair with 4xMarine Armies is at an all-time fever pitch with the latest changes. Two move, blitz and increased offense?

tomcat ha is offline tomcat ha
Warlord

Nov 2001
time: 06:34
  Old Post 24-03-2004 01:32
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i always keep the ais alive as they are my main money income as later in the game they are willing 66 gold per turn occaisionally for a tech or even more

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 24-03-2004 04:53
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quote:
Originally posted by Fistleaf
But wouldn't lethal bombardment defeat the purpose of using navies in the first place?
Why should I build a navy and coastal fortresses to defend my coast when I can simply build hordes of bombers to destroy any enemy ships? I can play the whole game without using any ships. This also discourages use of marines and carriers as they become so hard to protect.


Because you can launch LB bombers off of carriers

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