Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > How does commerce work?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The Jeff is offline The Jeff
Settler

Mar 2004
time: 05:34
  Old Post 13-03-2004 01:19
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How does commerce work? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

How exactly are commerce rates figured out? Is there any advantages to helping a surrendered civ as far as commerce is concerned? Like if I were to give a couple bases back to them would my commerce increase?

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:34
  Old Post 13-03-2004 01:31
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

I don't know "exactly" but generally you will have commerce income with treatied and pacted parties on a base for base basis.

So if you are pacted with Morgan and he only has 3 bases, YOU will also get commerce income with MORGAN in only 3 base. Your treaty with the Gains may yeild commerce in 6 bases.

The matchup seems to be "best" base to "best" base, although I am not certain of the exact criteria .

AS for amounts of commerce, key points

economic techs increase commerce
Econ ratings affect commerce
The governor gets some extra commerce


So, yes, there are benefits to giving bases to a surrendered faction to generate additional commerce in some of your bases

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:34
  Old Post 13-03-2004 02:05 Visit Adalbertus's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

There is a fairly complete description of commerce in the Datalinks. The only thing I have observed which behaves differently is that crawled energy is not included in the commerce calculation. In this case, working an energy-rich square within the base radius is better than crawling it.

Usually, giving a base to a surrendered faction is less efficient than personally taking care of it. Sure, you'll increase commerce in another of your bases, but by making the base specialist-heavy, you'll get more lab and econ output.

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:34
  Old Post 14-03-2004 02:03
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

I 'think' bases are ranked by worked tile ec production only and matched with the same rank from a different faction. I was once told on these boards that base size was a factor in the ranking but I no longer believe it.

The key thing is that your science base(s) have more pre-crawler energy than any other bases. Do whatever you can, including building an extra borehole within the base radius, to ensure the right bases get all that extra trade income. In some cases I've had to cut back on my specialists in my science base because another base turned out to have more energy rich sea tiles.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0301 seconds (85.28% PHP - 14.72% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net