 |
|  |
 |
|
Solomwi

|
 |
Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
|
|
As I understand it, one beaker is simply one gold devoted to science. If this is the case, and an empire had enough specialists and, say for a round number, 3000 total income, couldn't the same effect as 150 taxmen (300 gold) be generated by 100 scientists (300 beakers) and a -10% bump on the science slider, thus producing the 300 gold and leaving 50 specialists to either become workers or generate additional revenue/shields/corruption fighting? Rough model, I know, but just thinking big picture off the top of my head here on something I'm sure was discussed upon the release of C3C.
Granted, most empires won't have enough specialists to make up 10% of total income in research (I don't think), and they may have added a beaker<->gold modifier in C3C (though I'm unaware of one if they did, and don't believe this is the case), so tax collectors aren't "never use them" obsolete, even if my first paragraph is true. If true, though, this does introduce some interesting, and elegant, potential variations on specialist usage, especially if one has a half dozen or so conquered metros sitting around not producing. Not that the introduction of engineers and policemen didn't do that already, mind you. 
|
|
|  |
 |
|
Solomwi

|
 |
Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
|
|
quote: Originally posted by Mad Bomber
If you have enough extra populace to even consider using this startegy, then you probaly are already reasearching at the 4-5 tech/turn before converting them to scientists, so what is the point? Make the guys taxmen and let the gold flow! |
To make 150% of the gold flow, obviously. 
I started thinking along these lines during a big lategame war while I was starving the cities and resistance down. In PTW, naturally, I made every citizen a tax collector (now who they took the taxes from, I have no idea). When I started clicking on them this time, I remembered the scientist change. With several enemy metros in hand, I could see it working, but that's about the only time I can think of for that kind of mass specialization. As it were, I wound up finding engineers much more useful in cities with resistance, since my first priority in late wars is always to get to the first culture ring and close some of those rail lines into my newly acquired territory, freeing up infantry so I can widen my perimeter and keep conquering.
If I ever found my empire with enough of my own citizens to use this, I'd be searching for that little worker who accidentally got automated and started irrigating all my mines, and kicking myself for not finding him MUCH earlier. 
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|