|
Boco
|
 |
who was once King for a week.
Jan 2001 time: 00:34
|
|
You can stop the AI from pillaging by using CivCity to change the "Founded by" byte of cities to the AI civ most likely to pillage. That stopped them cold in EA.
As for humans, I wonder whether some judicious editing of Menu.txt and Game.txt might work. At the very least, you can plaster menus, @PILLAGEWHAT, and @PILLAGEMENU with warnings that it's against your rules. What happens when you edit @ORDERS of Rules.txt?
- No way that I know.
As a workaround, you might be able to set up certain terrain(s) as 'improved'. Maybe something like this.
code:
@COSMIC
0 ; Base time for engineers to transform terrain (x2)20
@TERRAIN
;Name, m,d, f,s,t, irr, f,#t,ai,mine,s,#t,ai,xform,impassable
Farm, 1,2, 3,1,0, no, 0, 1, 0, no, 0, 1,0, Pln, no, ; Drt
Grass, 1,2, 1,1,0, Drt, 0, 1, 0, no, 0, 1,0, no, no, ; Pln
This way only settlers can 'pillage' via the transform command (which should be renamed).
Hope this makes sense.
Can these settings be made in Civ3?
[EDIT HT's faster]
|