Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > A. Why do some scenarios have AI role 3 for
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:34
  Old Post 16-03-2004 09:09
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A. Why do some scenarios have AI role 3 for Support Apolyton, buy Civilization III: Complete

Land units which is air superiority ie Red Front.

B. Also what AI role should aircraft have in winter when their att str is 0 is it eiher 0 attack, 1 defend or 3 air superiority so they return to base.

C. I notice ai air units attacking and running out of fuel when they are given the 1 range tag for unlimited attacks and 0 for attack AI role.

D. Will ai units with AI role 3 air superirity ever attack land units or must the ai role be 0 attack?

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:34
  Old Post 16-03-2004 16:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

A. The AI often refuses to build units with the same role as another unit but with what it perceives as "inferior" stats; e.g., 4/3/4 is worse than 5/3/2, as the game sees it. That's the main reason AFAIK.

C. Probably because they have the same role as missiles and bombers, so the AI tries to use them that way.

The other two ?s I don't know the answer to, I'm afraid.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:34
  Old Post 16-03-2004 17:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

I can comment only on the basis of what I have seen in Red Front.

A. A role 3 for a land unit allows it to intercept airlifts. I suspect that Captain Nemo may have been trying to limit airlifts into Soviet front-line cities.

D. In RF the Karl mortar has a role 3 in the summer of 1941 yet it seems to have no hesitation about attacking any Soviet unit or city that it encounters. The same applies to the Me-109.

I know there is a fairly recent thread on this topic somewhere but I can't find it. Perhaps someone can steer you to it.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:34
  Old Post 16-03-2004 21:38 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

The '3' role is intended to defeat the CIV2 unit bug - that's why I use it.

But not using it can have advantages, if you wish the AI to follow a distinct upgrade path.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:34
  Old Post 17-03-2004 00:18
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

Curt's got a point; a unit has to have the same role as the unit you want it to upgrade to via LW.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:34
  Old Post 17-03-2004 02:08
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by curtsibling
The '3' role is intended to defeat the CIV2 unit bug - that's why I use it.

But not using it can have advantages, if you wish the AI to follow a distinct upgrade path.


Can you clarify the civ2 unit bug and how it might effect say redfront if I changed it.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:34
  Old Post 17-03-2004 02:22
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by AGRICOLA
I can comment only on the basis of what I have seen in Red Front.

A. A role 3 for a land unit allows it to intercept airlifts. I suspect that Captain Nemo may have been trying to limit airlifts into Soviet front-line cities.


I have played a few games with the 3 flag removed for land units and it didn't disadvange the AI as they often had air units nearby ie AA, Hedgehogs??, Flak, fighters anyway.

Whats the range for the AA unit to effect 8?

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:34
  Old Post 17-03-2004 02:51
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

quote:
Posted by Colwyn
Whats the range for the AA unit to effect 8?


Sorry, but I don't understand the question.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:34
  Old Post 17-03-2004 04:00
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by AGRICOLA


Sorry, but I don't understand the question.


sorry what I mean to say is what range do enemy AA units effect the risk of lost airlift of players.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:34
  Old Post 17-03-2004 11:48
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Colwyn
what range do enemy AA units effect the risk of lost airlift of players.


A role 3 unit can intercept an airlift if it is one square less than the number of squares it can move in a turn from either the departure or destination city.

For example, a Me-109 (role 3, Mv=8) can intercept if it is anywhere within 7 squares of either city.

Similarly, a Karl mortar (role 3, Mv=3) can intercept if it is anywhere within 2 squares.

The range of damaged, role 3 ground units with reduced movement is 1 square less than the reduced movement.

All movement figures are based on cross country movement.

Last edited by AGRICOLA on 17-03-2004 at 11:57

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:34
  Old Post 18-03-2004 06:54 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
I know there is a fairly recent thread on this topic somewhere but I can't find it.
About the AIR SUPERIORITY role . . . .

By the way has anyone else found the search page utterly worthless?

AFAIK, role 3 land units seem to ignore movement costs more than role 0 units.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:34
  Old Post 18-03-2004 10:20
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

@Boco
Good work, that's the one I couldn't find.

Last edited by AGRICOLA on 18-03-2004 at 10:26

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0391 seconds (89.54% PHP - 10.46% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net