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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > SoZ/ KT-style Question
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Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:34
  Old Post 16-03-2004 17:44
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SoZ/ KT-style Question Support Apolyton, buy Civilization 2

Just wondering about a couple of things regarding the "produces x unit every y turns" wonders...

1) If they are set to produce a worker/ settler/ any unit that lowers the population of the producing city, does the population still go down when they are produced for free, and if so, what happens when it gets to size 1?

2) Does the unit have to be enabled for that particular tribe for it to be produced, or would the wonder still produce the unit even if the civ wasn't usually allowed to produce the unit?

smellymummy is offline smellymummy
King

Aug 1999
time: 21:34
  Old Post 16-03-2004 21:21
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i think theres no population/resource or tech requirement, asides from those needed to build the improvement or wonder.

barracks are about the only thing that have any effect on improvement spawned units

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:34
  Old Post 16-03-2004 23:38 Visit Inverse Icarus's homepage!
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in the AoD scenario, Dias' Voyage produces a colonist every 8 (IIRC) turns. it does not take a population away, and you can get them before printing press (the requisite tech).

hope that helps.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:34
  Old Post 16-03-2004 23:55 Visit alexman's homepage!
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Got spare money?

Also in the epic game no civ is allowed to produce Ancient Cavalry and Crusaders, yet the Wonders generate these units for any civ.

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:34
  Old Post 17-03-2004 00:03
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If resource is required for wonder/structure to be build than you need to keep this resource available (connected to this city) to have units being produced, e.g. SoZ will not work without Ivory.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:34
  Old Post 17-03-2004 02:53
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i never noticed that, although i don't think i've ever had the SoZ without having ivory

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:34
  Old Post 17-03-2004 02:59 Visit Inverse Icarus's homepage!
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quote:
Originally posted by pvzh
If resource is required for wonder/structure to be build than you need to keep this resource available (connected to this city) to have units being produced, e.g. SoZ will not work without Ivory.


now thats interesting.

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:34
  Old Post 17-03-2004 03:48
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Now all I need (Well, am curious about), is for someone to determine that if the required resource is lost, does the cycle of unit production continue with the unit just not being produced, does it pause, or does it stall when it reaches the unit production.

(E.g. 4 turns until AC is produced, and the civ with the SoZ loses its ivory. If it's 6 turns until it regains ivory, does the unit appear straight away, in 2 turns, or in 4 turns?)

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 17-03-2004 07:07
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quote:
Originally posted by smellymummy
i never noticed that, although i don't think i've ever had the SoZ without having ivory


I once got ivory in a trade to build SoZ. So you lose your ivory unless you can renew the trade.

Inverse Icarus is offline Inverse Icarus
Emperor
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May 2001
time: 00:34
  Old Post 17-03-2004 09:26 Visit Inverse Icarus's homepage!
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quote:
Originally posted by pvzh
If resource is required for wonder/structure to be build than you need to keep this resource available (connected to this city) to have units being produced, e.g. SoZ will not work without Ivory.


i can now confirm this, as i am playing a MP game with some friends, and i took the SoZ from the Greeks (the turn after they built it, none the less), and do not have ivory. 10 turns and not one AC.

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