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Zedd
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Of Morr hill
May 2002 time: 00:34
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820
Disband 2 Warriors into Camel production.
Xin
840
CONSTRUCTION > POTTERY
Taxes to 10,50,40 on non-Xin turn = 3G 19T 1 red face
Cardiff Builds Sun Tzu
860
XIN, taxes to 50,50,0 = 7G 8T
Celtic Trireme moves from north of city to the east.
880 
900
Gems Caravan built in apolytonia. Change to Aqueduct.
Camels are being saved for the harbor which can get us celebrating again.
920
Celtic Trireme moves from east to West waking our sleeping NON settler. It looks as if we could be in a good shipping lane.
940-1000AD 
1020
Isandhlwana (Zulu) builds Leo’s
1040 nothin’
1060
POTTERY > SEAFARING
Taxes can be adjusted to 20,80,0 During Xin for 7 turn discoveries but it does not leave any profits, and the aqueduct will be completed soon so we need the $.
Stay with 50,50,0 for 7G and 8T
1080 
1100 Postpone Xin process one turn to complete the Aqueduct next turn.
1120 Aqueduct built, switch to Coliseum (which can later become the much needed harbor)
Attachment: ap_a1120.zip
This has been downloaded 6 time(s).
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SCG
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of less than all that I see
Jun 2000 time: 00:34
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quote: Originally posted by duke o' york
I haven't looked at the game yet, but would it be possible to move workers to sea squares for the extra trade, so that we can get better celebration results? |
answer is no, not right now - reason is that the game will not allow more than 2 goblets per citizen to affect happiness. And it takes 2 goblets to change the attitude of 1 citizen 1 level. so it takes 4 goblets to make an unhappy citizen a happy one. look at the attached pic to see how once we reach 14 goblets, no additional goblets have any effect on happiness. we need to rely on other tools - and temple and colosseum are the only 2 options atm (see 3rd happiness line). at levels below diety where more than 1 citizen starts content, fewer goblets are needed to convert those initial citizens to being happy, so things like colosseums are less needed. also, at even # city sizes, you can use entertainers since you only need to convert half to happy, but at odd# city sizes, where you need to convert over half, any specialists eliminate the ability to celebrate until other factors are available (hanging gardens, cure for cancer, courthouse in democracy, etc)
Attachment: size 7.jpg
This has been downloaded 64 time(s).
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cavebear
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of the Pleistocene
Oct 1999 time: 00:34
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quote: Originally posted by Zedd
Cavebear,
I was able to dl and open the save, but don't have civ on this pc to try and open the file. (work PC )
If the save is the problem then i can try posting it again. |
For whatever reason, it acts like a link (that doesn't open) rather than a file that I can DL. I don't know why. Perhaps you could try attaching the file itself (*.sav) rather than the location of it.
And at the risk of being subversive, you can keep the civ files on a computer, copy the .exe file to a diskette, then delete it from the hard drive. Since LAN managers look for .exe files to detect unauthorized software, they won't see it. Give the civ folder a boring but official-sounding name, of course. [/QUOTE]
quote: As for our city build I think we should prepare by building a defense unit to accompany our settler, or take place of our archer so that he may go, and continue the xin towards NAV. We are probably looking at another 20 turns until then wich is plenty of time to produce the phlanx AND enough shields to the Caravel. |
I think it is that the "build 2nd city" year came upon us faster than expected. We should have been planning for that better (and I emphasize the "we"). We didn't plan this well. Personally, I regret supporting the disbanding of 1 warrior; it could have travelled with the none settler had we researched the caravel tech in time.
We're going to have a real hard time of it once we engage the rest of the world. On the other hand, it may be a game truly hard-won if we can pull it off!
Let's take the hand we've dealt ourselves and proceed as best we can. And if I can see the save, I'll do all I can to help.
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