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Zopperoni
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Some comments:
The passing game seems to just consist of: (1) lateral screen, and (2) deep pass. How about adding a short "stick play"?
This would lead to the addition of a short zone coverage option for defense, Cover-2 for instance.
Furthermore, what is exactly the difference between run-blitzing and pass-blitzing?
If the defense calls a run-blitz and it's a pass, where do the defenders go?
And do we have a kicking game?
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Kalius
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Kriegsgewitter
Aug 2002 time: 16:34
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Okay: Rules are:
Kick-Off, I get a random muber between 75 and 50. KR is Ran#x (x = 30 - Position on the field) e.g. if you field the ball at the 1, its a random number between 0 and 29.
Offensive Plays
Run: 50% chance of breaking a tackle, if broken, up to 10 yards, if not broken then up to 5.
Hook Route: 50% of completion, Yardage up to 15.
Hail Mary: 25% of completion, Yardage up to 100.
(NOTE: for Hook Route and Hail Mary, if you get a "1" on the completion random number, you get sacked up to 5 yards. If you get a 0, it is an interception)
On 4th Down
Punt: Same as kickoff, except up to 60 yards. No return.
Field Goal: I generate a random number between 0-50. If the number is higher than your position, the kick is good. There are 3 "attempts".
Defensive Plays
Deep Coverage - Long pass has only 20% completion rate
Cover 2 - Hook route has only 60% chance of completion.
Blitz[i] - Increased chance of stuffing the QB/RB for negative yardage
Mentality
As well as giving your defensive play, you must also tell me the mentality of your defense.
[i]Aggressive Higher chance of completion, higer chance of picking off a pass
Conservative less chance of completion.
And that's it, I think 
As I said, this is merely an Alpha, so it's bound to have holes.
What I need now are "stats" for your players (i.e. what sortof player they are)
QB: Thrower/Scrambler (thrower has better passing credentials, scrambler has 50% of avoiding a sack and scrambling for up to 10 yards)
RB: Speed/Power (Power has better chance of breaking a tackle, speed gets an extra yard every run)
Defensive Line: Pass/Run (Pass has more chance of a QB sack, run has more chance of stufing a run for negative yardage)
That's defanately it 
I need now: Your stats and the first play of the game will go 
For posting results, I'll use Dallas and New England as teams.
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Zopperoni
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I don't get this:
quote: Hook Route: 50% of completion, Yardage up to 15.
(...)
Cover 2 - Hook route has only 60% chance of completion. |
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Zopperoni
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I see SC was just ahead of me.
I also have a question with the phrase "better passing credentials" for a pocket QB. The scrambler's benefits are clearly defined, but those of the pocket passer aren't.
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Zopperoni
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OK, I sent in all the required info.
When is it exactly half-time? =)
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Zopperoni
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Oy, delay of game, five yards for us!
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Zopperoni
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Except that it's now 0514 in New Zealand, and Frozzy won't be online for a few hours.
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Zopperoni
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Did you change my team's stats?
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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