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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 17-03-2004 21:35
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T107 - 430bc Enter the AD-FREE zone

We have the turn. I can probably get some turn-start screenies up within the next hour, and can play the turn around midnight GMT.

I had a quick peek and the pillage team are nearly but not totally surrounded by NM's and a cat. One tile (roaded but not mined) is available for 'naturalisation' to the north.

Tabejin's galley is about 7 turns from Monkey. They will meet before Monkey can be destroyed so we have to start talking turkey.

There are plenty of barb horses in the ex-Mandrill area but they should be easily dealt with by nearby troops.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 17-03-2004 22:03
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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 17-03-2004 22:06
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So it looks like we want to pillage Orang-1, and hit the barbs with the 2 horses and the warrior. FP can hit the barb warrior and the stack can follow him to recieve the horse attacks.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 17-03-2004 22:11
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My suggestions:

Pillage Orang1. Take what we can get.

Attack barbs, yes. Start with the warrior, he may sight additional barbs that may justify holding our horsies back for now.

Also, have FP attack the barb warrior to his south, and then move the rest of his battlegroup to follow him.

I will inform Python that we believe contact between Monkey and Tabemono is ~7 turns distant, and that we recommend proceeding with contract trades. I would like to try and get Tabemono & the others to agree not to save Monkey.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 17-03-2004 22:28
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Put an end to popups!

Wasn't Python's main stack at Siamang 998 last turn? If so, why in the hell did they move 1, to Siamang 98? They should have stayed on the hills.

Whatever, now they're blocking us again. I guess our main stack stays put.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 17-03-2004 22:46
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I wonder... what do you think is defending Orang besides the regular numid showing?

Tempting to gamble and hit Orang with our horseman, just in case that's all they have and the horsie can pull off a win. Taking down that city would be big.

-Arrian

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 17-03-2004 23:12
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I'd be surprised if there wasn't a warrior in Orang too. Even if there wasn't, the odds wouldn't be favourable, I'd have thought.

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
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  Old Post 17-03-2004 23:49
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The odds are not favorable.

Fortified numid = 3.75 defense.
Horse = 2 attack.

We do have a 1hp advantage, but that's still a low percentage battle.

But in small sample sizes, like say 1-on-1, bizarre things can happen. I think we all know the combat system often produces "quirky" results.

That being said, chances are our horseman would lose, at best retreating, but just as likely dying.

Hence I'm tempted, but I'm not actually recommending it.

-Arrian

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 18-03-2004 01:39
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Good progress made in discussions with UnO regarding the contact and map trades. Cort, MS, FP, and whoever else is around, please have a look and give me feedback. I think the deal is good, and recommend we do it.

Cort, I have volleyball after work (leaving in about 1 hour), and people are talking about getting a beer afterward (St. Pats, after all), so I probably won't be home until at least 8pm my time.

If you're set to play the save, great, because it isn't my intention to log on once I get home. But if you think you might want further input from me, let me know now, ok (I hope you're still online)?

-Arrian

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 18-03-2004 05:42
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As I said on the Tabemono thread - Yes to all that, good work.

I've just got in from rehearsing, and am about to play the turn.

Volleyball eh? Tennis without sticks but with several extra pairs of arms! Evenings are getting lighter, so I might be able to start playing some tennis after work soon

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 18-03-2004 06:50
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Start
WM from Python

Worker Moves

(from Plan) T107: BC3 road. Cov3 move 112. Stooges chop. Izz105 chops (done T131). Is the mine at Ciao8 done? Izz105 chops. ES and/or CoS100 may need new orders. Move to next hill by Ciao? The other worker at Swindon2 should be able to join the mining.

Ciao2 move to other hill
Silesia3 (at Sil-3) finish chop! Izz 98 gets to move, he roads Sil 3


Unit Moves - North

Spear moves 2
Settler pair to BC-1111
Galley moves 222, sights LL warrior on their mountain "Guerros de El Mency"
New settler moves 414 out of Burundy


Unit Moves - Central

Warrior hits and kills barb at CM-111, no damage, but sights 2 more Gaul (heh) Horsies at CM-1114.
He'll recieve both attacks next turn, so we can let our horses hit the 2 barbs at CM-112
First though, we should attack with the FP battlegroup to expose more terrain.
FP kills the barb warrior on the hill but loses a hit point. The jungle blocks the LOS though - doh!
FP's warriors join him.
Scout moves 2, sights Barb horse at CM-111144
Horsies attack and kill 2 barb horses at CM-112 - 1st loses a HP
Main stack stays put
Archer/Spear pair move South. When Python's stack moves south next they'll block the road so we can't be attacked.
- they sight Cheetah on the hill at FS-6 and an Elite Numid ("H_E the Big Mean Gorilla") guarding FS


Unit Moves - South

One spear (Man with Flag) has lost an HP to the monkey cat.
Team moves 7 and pillages Orang-1
Galleys move 322 and 223. Gibbon (SE city is empty)


Cities

Coventry now has a rivered bonus grass at Cov-41, which could supply the extra shield needed to correct Cov's mkt to 3 turns (at the expense of 1F, but it was a shield short from a few turns back).
Instead, I used Cov-89 (irrigated bonus grass) to maintain +2fpt and set Burundy to +2fpt (has18f and +6spt)

Juggled WF in BC and Ciao to give Ciao 2 ftp 5 spt and shortrush archer (12g) and switch to horse (2t)
BC is +3spt +5 fpt

Adjusted Izz for +5fpt


End

940g including Python's 502. Eng in 11 turns@50%, 74bpt -18gpt
Sent WM to Python


Next Turn

Horses in Izz, Silesia
Temple in Swindon

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 18-03-2004 07:11
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Turn sent.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 18-03-2004 07:13
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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 18-03-2004 07:16
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Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:34
  Old Post 18-03-2004 15:03
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quote:
Originally posted by Arrian
Good progress made in discussions with UnO regarding the contact and map trades. Cort, MS, FP, and whoever else is around, please have a look and give me feedback. I think the deal is good, and recommend we do it.

-Arrian


Agreed, it's a good deal, and shows again your diplomacy skills

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 18-03-2004 19:25
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Good job, Cort.

We do have 1 of our horsies exposed to barb horse counterattack, but he is across a river, so he's got pretty decent odds. Hell, maybe they'll hit him and promote him!

Speaking of that area, next turn we need to remember to wake up our horseman in Cheeky Monkey - he should be healed by then.

Too bad about that elite Numidian. I figured they would get some promos out of the barb rising.

Good news about Coventry - bonus grass good. MMM.

If memory serves, the intention was to mine that tile. But, being a bgrass tile, perhaps we should have it irrigated. I think it will also work out perfectly for the worker group, since 1 began roading this turn (3 turns to complete), and the other two can irrigate next turn (2 turns to complete).

Gibbon undefended, sigh. That's irritating, isn't it. I wish we had another unit on the ships.

All in all, a good turn.

-Arrian

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