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Jonash
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XVIII Century looks very empty if you check out Spanish Civ site. Some scenarious that focus on Europe under that age could be quite needed.
Michael Jezsenkas 7 years war is a bit dated and certainly not one of his best scenarios,
Maybe a scenario focusing on Prussia during the century?
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:34
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quote: Originally posted by fairline
how about expanding on that with a map of the whole of S. and C. America and a traditional civ explore and build scenario structure including the Aztecs, Mayans etc? |
It looks like you need to go play JB's Conquest of Mexico... although that's mostly just Central America.
I have a file on my computer with a whole list of scenarios I'd like to make. Some with rather detailed ideas of how to use all sorts of Civ2 features. Few of them are really meant to be "serious" historical scenarios, though. I'd post all my ideas, but secretly I want to make all of them myself and I wouldn't want others to steal my ideas. Considering my current work rate, it would probably take me a few decades to make them all, but still...
Many of them are probably fun ideas, but wouldn't really work as scenarios... For instance, I'd love to make a War of the Worlds scenario (based on the book, so only situated in London), but the aliens were pretty much supreme and were overcome by bacteria or so. So I'm not sure if that could really be turned into a fun scenario to play. Maybe as the aliens, conquer as much as possible before you die. As the humans you could really only run away...
I'll second academia, though. I'd love to see an ID4-style global/US alien invasion scenario.
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:34
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Well, in WotW, there was an idle dreamer near the end of the book who talked on and on to the narrator about a grand scheme to live in the sewers with a select group of survivors, waiting for an opportunity to take over an alien craft so they could fight back. He just turned out to be a wannabe despot. Posit a situation where it wasn't so, and the bacteria were incompatible with the martians' systems.
After all, the humans did get some licks in before getting overwhelmed in the book, like the steamship Thunder Child, which blew up one of their Walkers while it was wading through the sea. It'd be an incredibly uphill battle the human player would have to win by sheer cunning. As I recall, the martians had to suck the life directly out of the humans to survive, so it might be smart to turn their more powerful units into settlers. If you wanted to simulate the more limited toll of microbes, stick the Martians with Despotism so they grow more slowly and inefficiently, while the humans had wide government options. If you stuck the Statue of Liberty in a size-zero city at the edge of the world, for example, would it still work?
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varwnos
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Thessalonike
Oct 2003 time: 07:34
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Most european main historical periods have already been covered to death i think. The small size of the map doesnt allow for really making roads very important, unless you are focusing in a small landmass, and then you have to be minimalistic. i would really want to make cities even further away from one another in my scen, but then the map would have to be basically just Greece, and that would be boring.. On the other hand making cities appear closer to one another makes the game interesting as long as you have a balance of power, since it is a matter of crushing the bulk of the enemy army, and then just marching onwards, unless you try to balance things up artificially by eventgiven units (something i tried to do to some extenxt, and counter-balance that with eventcreated rebels when the eventscreated loyal units are killed) But generally the small map size generally prevents the "huge empire confortably waiting to be conquered" effect that war-scens centered on plots like alexander vs darius were trying to achieve.Unless ofcourse you are willing to sacrifice having many nations, but 7 nations is one of the beuties of the game, having just 2 nations would mean losing gameplay in other fronts. So its all a very delicate balance. I think that Heresson's fading lights came very close to achieving this illusion of balance, but the cost was that only one nation was really playable, and the general frustration diminished the nice effect (my personal opinnion ofcourse). Really scenario making is tough, and i can see that already 
But perhaps the hardest thing is trying to make up for the lost atmosphere of a non-scenario civ2 game, where you start with just one settler, and dont know how things will turn out to be!
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