 |
|  |
 |
|
Zero
|
 |
Bouncing back and forth
Sep 2002 time: 00:34
|
|
(Capcom VS SNK 2 has like bazillion versions floating around. Each different for each platform but thats another issue. Thats just inconsistency in porting versions IMO)
Normally patching for games are free.
Not so in the world of console fighter games. Its kinda hard to patch a console game so it rarely gets patched. But in fighting game, patches are necessary, cause like multiplayer PC games, balance is crucial.
Most of times these changes get ironed out in the arcades, and HOPEFULLY (yes hope sigh) issues get resolved before console versions come out, so console can reflect the latest arcade version of that game. Well that ideal rarely gets achieved.
I'll use Virtua Fighter as an example. That game had quite a few revision in the arcade. And Virtua Fighter version C was released for the PS2 Console. But it still had balance issues (VF4 is an extremly balanced game, but in high competition, even the minor issues get blown out of porportion). So Virtua Fighter:Evo came out which added 2 new character and alot of balance changes. after 2 revision of Evo, console version was released fro $30. Since VF4:Evo had 2 new characters, it could be passes off as an "Expansion".
Now new Virtua Fighter is coming out this summer. No doubt it will have few revision in arcade before before released in console. Which will probably be $30 again. This time no new characters. Just all balance changes and new game modes. So that makes paying for this game alone: 40+30+30=100....
Its a great game and nearly flawless, but whenever they are going through revision, it feels like I'm paying for a patch. Sigh, at least you PC gamers don't have to deal with this.....
But I'm sure some of you can relate. Don't you feel that game developers rely too much on patches and expansion to fix things? And especially patches? (which you have to pay for). Civ was kinda like this. It took 2 expansion for civ to kinda become what everyone expected of vanilla civ3 initially....
|
|
|  |
 |
|
shmily_dana
|
|
Tucson,AZ USA
Aug 1999 time: 05:34
|
|
You should at least have a valid registration key like in Galactic Civ. That might help a bit with piracy. Also, I would like the companies to send automatic emails if a patch is available. Otherwise you have to check web site periodically and waste time.
|
|
|  |
 |
|
Space05us
|
|
quote: How pissed off would you be if you had to pay for patching games? |
I would stop playing games
|
|
|  |
 |
|
Maquiladora
|
|
I wouldnt stand for it with PC games, but with console id buy a sequel to any game that was good enough. Its more a collecting thing with console games, PC games ive traded hundreds of times, not to mention downloaded.
Besides i think fighting games are the extreme case of "patching" with a new game.
|
|
|  |
 |
|
child of Thor
|
|
In away the whole on-line thing for consoles is a trap, and an excuse for console game makers to release buggy software(+spend less on play testing and fixing).
Sure its a fun idea - and on-line mp console gaming is a nice option to have, but its not a free feature.
I've found quite an annoying bug in KOTR on the xbox(the star wars rpg), where by i can get two of the same character as part of my party - but one of the others is overwritten, so i cant get them back from that saved game - its a shame and spoilt my otherwise great experience with the game.
Morrowind has already been mentioned. And i'm sure there will be more - so its not just a case of buying a complete new game for the patched options, but also you may be forced instead to by an online package to get your patches. This also encourages less rigorous pre-release testing.
So i guess i'm going to become as cautious about buying my console games as i am about my PC ones - ie its becoming prudent to wait for reports on console games on forums before buying.
Which wont help the games industry much?
|
|
|  |
 |
|
Space05us
|
|
quote: In away the whole on-line thing for consoles is a trap, and an excuse for console game makers to release buggy software(+spend less on play testing and fixing).
|
Asher disagrees, unless he's changed his mind since the last time we had this discussion. I'd have to agree with Thort, consoles going online is a curse in disguise.
|
|
|  |
 |
|
Asher
|
 |
Calgary, Alberta
Nov 1999 time: 22:34
|
|
quote: Originally posted by alva
quote: The reason console games are less buggy than PC games is because it's static hardware. The vast majority of PC bugs come from the fact that everyone's hardware is slightly different and behaves in different ways. In a console, everyone's is the same, so it's very easy to reduce the number of bugs. |
Yep, and it lets coders get to know the hardware so they get more out of it. |
Absolutely. Carmack himself has said it's trivial to get twice the performance out of a fixed platform, if not more.
That's why Xbox graphics, in games like Ninja Gaiden and Halo 2, look as good if not better than most PC games out there. They can push way more polygons per second on average, sustained 25MPolys/sec on the Xbox's essentially GF4, while a Radeon 9800 Pro gets about 15 MPolys/sec.
The Xbox is usually limited in resolution to 720x480 (not including the high-res HDTV games coming out now), but thanks to how NTSC & PAL works it doesn't look nearly as jagged and awful as 640x480 on the PC. Hell, you don't even notice it being low-res most of the time.
|
|
|  |
 |
|
flipside
|
|
for Sean Marcelo
Jun 2003 time: 05:34
|
|
Depends on your definition of subtle, I s'pose.
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|