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Sosoaha
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No roads. But connecting helps. City 4 also looses 1 commerce to corruption.
In the other cities it doesnt matter if they are connected.
Moving the city one tile closer to the capital helps too.
I lately read this articles, but the little i understood was that rank corruption and the other stuff with FP just occurs after exceeding the optimal city number, and with 4 citys on standard im far away of this.
Last edited by Sosoaha on 20-03-2004 at 03:11
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Sosoaha
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At size 12 city #3 gets 3/11 and city #4 4/10. As this is a quite simple example, maybe somebody could tell me the formula, so I can figure out how the difference between rank 3 and 4 makes my warrior take 10 instead 5 turns.
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