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HarryH
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Olympia, WA
Sep 2002 time: 21:34
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I will be out of town this weekend at a dog event. I will be camping without internet access. I can play again Monday morning. At the pace of things that may be when the save comes back around to us. If it comes sooner, someone else will have to play it.
Suntanland and Funky Town both build settlers this turn. Each should be set to build a worker. I think they can be setup to complete a worker in two turns so it will be done the same turn we get Monotheism. Then they will do nothing but grow until we finish our anarchy. When we come out of anarchy our cities can only have 4 citizens without additional happiness, except for Suntanland which can go 5 with its temple.
The Suntanland settler should head to Las Vegas on its way to the tile south of our newest city (I forget the name). I think the worker there will finish the road this turn and connect the city. The hoplite at that location should head north.
The settler from Funky Town should head to Happy Hills and the roaded mountain to the north, then it will head east to join the holite waiting for it.
The two workers on the mined grassland between Suntanland and Paradise should both move NE to the roaded grassland and start a mine.
Dasher should move S. He is on his way to support Comet to take out the barbs in the west across the bay.
Apollo should move S. The other three units in the south should fortify to heal unless they are threatened by barbs. If threatened, try to group them so they can protect each other.
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