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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:34
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Here is the sim of the last turn. Some mistakes are inevitable, so I apologise in advance.
2310bc sim
EDIT: Found one, no two mistakes: I can't change the amount of food/shields the two cities have, so they are going to be a bit behind in developement.
Last edited by Krill on 13-05-2004 at 00:05
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E_T
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Orlando, Florida
Mar 2001 time: 00:34
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quote: Originally posted by MrWhereItsAt
Rho or anyone else - how did you get the sim exactly like that, with the right food, shields etc? Did you set it all up and actually play the game through from the start following all our orders?! |
You have to set it up (with the proper Map Updates), then run and save it (just to get the save file to use C3MT to modify things) and then run it up to get your workers all in line to what they are supposed to do.
When I was MoI of the PTWISDG, I was using both my spreadsheets and a sim (to check my work, so to speak). The spreadsheets are great for future planning, especially whe dealing with multiple interlocked cities and changing curcumstances, like worker actions, but the Sim helped me to get a better overall feel for how things are going and what needs to be done. It's especilly useful for figuring out the timing of particular events, like multiple worker moves and such.
Oh, By the way, I'm back..... hehe.
E_T
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