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Arrian
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Kneel before Grog!
Jul 2001 time: 00:34
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Python offers WM (unaccepted?). I respond with ours, accept, and send.
Tabemono offers contacts with SS & MAST, and their WM, unaccepted. I offer contact with Monkey and our WM, accepted, and send.
*insert long, colourful burst of swearing here* 
Our pillaging team is no more. Gone completely. I assume, therefore, that Monkey is in their GA. Well, it didn't work, but I still think the idea was sound.
Otherwise:
Horsemen complete in Izz and Silesia. Both move across the river. Izz set to worker.
Swindon finishes temple, begins Forbidden Palace.
Settler founds Sexytune in the west. Courthouse ordered. Vet warrior fortifies.
Ordered vet warrior in Cheeky Monkey and Spearmen in Silkfest to swap places. The spear is more likely to be needed out west than where he is now.
Our warrior southwest of Cheeky Monkey is now elite, 3/5. Moved him 6, across the river & out of harm's way. The horseman on that tile, a 3/4 vet, fortifies to heal.
Two other horsemen in the area (one down by the coast, and the other from CM) move to the hill at Siamang889 (where our main stack was).
Main stack moves 2, to Siamang89.
Regular archer moves 6, to go whack a barb camp.
Frustrated Poet, meanwhile, fortifies to heal. The 3 warriors in his battlegroup move 4, onto a mountain. There are 2 barb horse to their south, and one more a bit further. I'm pretty sure there are 2 more out there(can't see 'em since I moved some units, but I know they're there). Scout 4, to the coast.
The spearman that had been with our reg archer moves 2, onto the mountain at Siamang34, to see what he might see, which is nothing of note.
Settler moves westward, such that he may either go found a city on the west coast, or move across the river next turn (I think we might want to send this guy south).
All galleys continue sailing. Not much to report there.
Warrior in Plymouth moves 8 and fortifies on our horse hill. Just being careful.
Spearman in the west moves 2.
WF in Burundy reset for +5fpt. WF in Coventry had to be reset to allow that, which is fine, since the market needs 14 more shields, and the city is still at 7spt.
Cov3 mine.
2 workers at Silesia3 irrigate.
CoS100 & ES road.
Catdril moves 4.
BC3 move 1.
Catapult in 2 in Corinth, which is guarded by a vet warrior. Hrm. I don't think we need that warrior, and I'm not even sure we want the catapult. Hmm.
-Arrian
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