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Guynemer
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You will see "Light Side Points" or "Dark Side Points" when your status changes. Comes up in the same box as XP and whatnot after a relevant action.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:34
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You start with your regular class, and then you just carry over the skills gained there to your actual class. I can't think of any way for them to gel together; however, I do think the strength of the Soldier will be useful as a Jedi, as you'll want to use the lightsabres (a friend suggested lightsabre damage is fixed in the sense that it doesn't take str into account, so this may not be so).
In any case, from my experience the Jedi classes you get to pick don't benefit too much from how you chose to develop your character in the beginning. Hence I avoid leveling up like the plague and go above level three or four only until after becoming a Jedi, this is even more crucial when you consider that you can not progress higher than a total of level 20 (your regular levels + Jedi levels). Ergo I had a level 16 Jedi Consular who was a level 4 Scout when he became a Padawan.
Also, remember that you retain all your nifty skills you might have acquired in Persuade, Computers and so on, and my Scout had heaps of Persuade points and managed to avoid using Force Persuade quite a lot. Then again, that's pretty meaningless since usually you can use those skills through your party members who are much better at them anyway. Except for Persuade; the only party member capable of using it is your own avatar, he is the only one who can advance in it, and I'd recommend strongly throwing points at it if you are going to want to talk your way through situations. Regular Persuade using your wits and charm is different from the Force Persuade, though both can be used (you'll see what I mean when you get the choice of using either one).
Your stats do matter. If you have a high dexterity and constitution, you might fare better as a more combat-oriented Jedi class. I myself concentrated on wisdom, intelligence and charisma, and naturally became a more of a support character, a Force mage if you will.
In other words: there is no link between your original class and your jedi class. It's not unlike dual classing in D&D.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:34
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Thanks. However if you want to be a Consular it must make more sense to start a scoundrel with wisdom, intelligence and charisma. That way there is more synergy between early choices and later ones, right? I'm presuming the stats you choose to start with aren't wiped entirely when you become a jedi (this may not be the case). At the very least as a scoundrel you get lots of skill points for persuade which gels as you say with the Consular.
Last edited by DrSpike on 21-03-2004 at 21:21
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:34
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I could never get a Scoundrel/Consular build to work properly. Even with super meat grinder party members like Juhani and Canderous, and the extremely powerful Force abilities, it was nearly impossible to stay alive. My consular builds usually start out as Scouts instead.
The only scoundrel I managed to play all the way through was a Guardian. And the damage she would do with her Force Jump, added to the extra damage from her sneak attack feat was an enormous advantage in battle. It doesn't normally suit a scoundrel to favour strength and constitution instead of dexterity, but in this case, it worked for me.
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