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Urban Ranger
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Apolyton Duke of Off-Topic
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GhengisFarb's thread reminded me a Team Mafia game I have played a long time ago. Each team includes a Don, two or more Lieutenants, and a number of Hitmen. There are also an unspecified number of Bystanders. Each team knows its own people, but won't know who are on the other team(s), and won't know who the Bystanders are.
Bystanders - cannot be killed. If a Mafia member attempts a hit on a Bystander, that person is dead instead. Knows who everybody is.
Mafia Don - can kill anybody, except a Bystander.
Mafia Lieutentant - can kill an opposing Lieutentant or hitman. Needs two or more to eliminate an opposing Don.
Mafia Hitman - can kill an opposing hitman. Needs 4 or more to rubout an opposing Don. Needs 2 or more to kill and opposing Lieutentant.
Each turn, each team orders a hit on somebody with the required number of killers. The objective is to completely eliminate the other teams.
Bystanders cannot make hits, but they can attempt to confuse the Mafia teams to make mistakes. Bystanders win if none of the Mafia team wins.
Last edited by Urban Ranger on 21-03-2004 at 10:06
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Urban Ranger
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Apolyton Duke of Off-Topic
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Rules? Rules are pretty simple.
First, we wait for a bunch of people to sign up, then divide them into a number of Mafia families plus the Bystanders. Each Mafia family is headed by a Don, with two or more Lieutentants and four or more Hitmen. IOW, a minimum of 7 players each.
Each family knows who everybody in their own family are, but have no idea who are in the other families and who are the Bystanders.
Each turn, a family submits a move to eliminate sombody. When the time is up, the results are tabulated and posted. The moves are first sorted according to their speed, and then executed. The speed of a move is simply the number of attackers involved, so the speed of a move with just a lone Hitman attacking somebody is 1, while the speed of two Hitmen putting the move on a suspected Lieutentants is 2, and so on. All moves with a speed of 1 are all executed at the same time, then moves with speed of 2, and so on.
Example:
Sava (Hitman) and ADG (Hitmen) gang up on GhengisFarb (Lieutentant).
Tuberski (Hitman) attacks Sava.
In this case, Tub gets to off Sava before he has a chance to coordinate with ADG. Unbeknownest to ADG, he goes off and confronts GhengisFarb anyway, without Sava showing up to help, with predictable results. 
The results posted for the next turn will mention that both Sava and ADG are bumped off in the first example, saying something Sava was killed by a car bomb or something like that, with ADG found dead. So people can't whether GhengisFarb is a Lieutentant or a Bystander from these results alone.
Comments, suggestions, and feedbacks? 
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