Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > ACDG The Human Hive > CMC: Homeland Defense Report
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Rubin is offline Rubin
King
Datalinks
Mar 2003
time: 06:34
  Old Post 22-03-2004 09:48
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
CMC: Homeland Defense Report Support Apolyton, buy Civilization III: Complete

Central Military Committee
Homeland Defense Report (based on M.Y. 2159)


This brief defense report deals with our homeland defensive status. Our newly conquered University settlements are not included. Also, please note that the evaluation is based on a near 'worst case' scenario.

Homeland maps access: Here

Our enemies may launch covert operations against us, invasion attempts and sabotage against our terraforming initiatives. Sadly, we are very vulnerable to both covert operations and invasion attempts!

Covert Operations Vulnerability:
Kommuniza City: High Risk; River provides direct access to datalinks, no probe defense.
Rokossovkygrad: Medium Risk; Road access currently blocked by supply crawler, relatively easy to gain access, 1 probe defender.
Dacopolis: Medium Risk, Direct access (coastal base), 1 probe defender.
Seat of Unity: High Risk, Direct access, no probe defense.
Jamski's Redemption: Very High Risk, Direct access, no probe defense, remote location and lack of reconnaissance priority!
Octavianburg: High Risk, Direct access (coastal base), no probe defense, located somewhat remote from the frontline.
HongHu KongHu: High Risk, Direct access (coastal base), no probe defense, located somewhat remote from the frontline.
Michanapolis: Medium Risk, Direct access, 1 probe defender.

Our probe defenses are almost non-existent. Provided very good reconnaissance this might be acceptable. However, our reconnaissance is seemingly very limited. We have no defenses against carefully planned surgical strikes, e.g. infiltration or technology stealing, etc. CyCon have very fast naval vessels and two cruiser class transports loaded with fast probe teams (and maybe 1-2 attack rovers) have free access to our datalinks! The listed bases are all coastal or near-coastal bases; however, our inland bases are very easy to reach using one or two medium-weapon rovers. This includes our headquarters, Voltariograd!

Overall Covert Operations Risk: High!

Defensive strength (invasion):
Unlike covert aggression invasion attempts or terror-missions (capture and obliterate) may be prevented by swift and flexible troops. Offensive reconnaissance and relocation of defensive units are viable defensive measures.
New Moscow has good defenses. Dacopolis has medium defenses. The rest of our eastern, northern and southeastern frontline is very pooly defended (1-2 Scout Patrols per base)--even Voltariograd is a possible target. CyCon needs only a small task force to be able to reach and capture our headquarters. Our southern border is not too exposed and the Free Drones guard our western border. Our eastern and northern borders are relatively poorly defended; compromising the safety of our core bases. Again, good reconnaissance is very important.

Overall Defensive Strength: Poor!

Reconnaissance:
We need excellent reconnaissance in order to sustain light defenses near our frontline borders. Especially the sea north of Dacopolis which isn't even explored yet! The fungal patches stretching from the New Sargasso (near Dacopolis) provides excellent 'hiding spots' for any CyCon task force. This is a high risk area! Currently, our southern border may require limited patrol aircraft as it is less vulnerable to CyCon aggression. Our eastern and northern borders and coastlines should be our first priority.

Overall Reconnaissance: Seemingly Feeble!

Better reconnaissance improves both probe defenses and invasion defenses considerably. Currently, we rely on an offensive defense (which may be the better choice). Our offensive capability is medium/high.

Please submit any comments, suggestions and feedback.

Comrade Rubin
Chairman of the Central Military Committee

(Edit: Michanapolis base name corrected.)

Last edited by Rubin on 23-03-2004 at 07:46

Mead is offline Mead
King

Aug 2003
time: 00:34
  Old Post 22-03-2004 19:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: CMC: Homeland Defense Report Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Rubin
Central Military Committee
Homeland Defense Report (based on M.Y. 2159)


***

Please submit any comments, suggestions and feedback.

Comrade Rubin
Chairman of the Central Military Committee



Rubin,

I agree we are very vulnerble to an attack.

Had the Data Angels launcehed their two invasions on our shores (one included a battle ogre) about 2-3 turns before they did we would have had a bad situation.

I recommend that we place an emphasis on recon.

With a large, cheap, fleet of needlejets we can patrol up to 12 spaces from our shores, detect, strike, and kill any hostile forces that come within range.

With constant survelliance we can ensure that no force gets within range to land on our shores.

Our needlejets have a range of 12 (CB) once we get fusion this increases to 14 (15 if they we get some that are elite). Detection range will be even further once we get deep radar.

Airpower is much more flexible and mobile than relatively static probe or plasma sentitiles. I am not saying that we don't need to get some more probes. I am saying that we should place priority on making an airforce that is so far reaching that no opponent would even get a chance of getting close enough to do us damage.

I have not done the full calculations, but this is a thought for what we would need.

Northwest passage: 2 needlejets
Eastern approaches: 2-4 needlejets
Southeastern approaches: 2 needlejets
Southwestern approaches: 4 needlejets

As our empire grows we can move these forces outward.

These above forces will not only patrol the land and seas, they will also deny CyCon the mobility, and destroy both land and sea targets.


Mead

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:34
  Old Post 23-03-2004 05:39
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Rubin:
Excellent report, worrying content. We need to do something about this.
On a side note, it´s "Michanapolis"

Mead:
I agree with you. Can we afford to maintain that many noodles? Or do you mean clean reactor noodles?
On a side note, you shouldn´t use the word "empire" referring to a communist state. You may attract the interest of the Crimson Guard...

Mead is offline Mead
King

Aug 2003
time: 00:34
  Old Post 23-03-2004 05:50
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Micha

***

Mead:
I agree with you. Can we afford to maintain that many noodles? Or do you mean clean reactor noodles?
***


We can afford it. Withour current SE setting we can support 4 free units per base.

As our expansion continues we should continue to rebase our ocupying units in conquered bases to free up mins back home. (We do have to take into consideration any losses in morale rating that may happen if the old home base had a children's creceh?) After last turn I rebased a number of units in Longreach, as well as the other two Uni bases we took. Next turn we'll rebase more.

If we build more probes and static plasma infantry in every base we would have to pay mins for their upkeep.

With the noodles (why do people call them that?) we can move them forward once our frontiers move forward.


Mead

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0403 seconds (87.42% PHP - 12.58% MySQL) with 32 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net