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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
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I don't like it for one reason, player1. Horsemen, as noted above, come so early that the primary, if not only, reason anyone builds chariots is for upgrade. With your changes, all upgrading does is remove the wheeled flag (I think, or would you get that extra hitpoint back?). If you'd get the extra hp back, I like it a little more, but still am not very excited by it. IOW, it won't make chariots any more useful for me and I'm not covinced it would help the AI very much, if at all.
to you for all the thought you're putting into this and all the ideas you're tossing out, though.
Last edited by Solomwi on 23-03-2004 at 06:26
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Risa
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I think (2.1.2, -1hp, cost 20) is a bit overpowered. 3 chariots with total hp of 9 cost the same as 2 horsemen with total hp of 8? Even considering withdrawl and promotion of opponent, horseman hasn't got an edge over chariot.
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Tall Stranger
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Northern Virginia
Nov 2002 time: 00:34
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Ug. Chariots costing the same as a warrior? Not in love with that idea.
I don't think the issue is their shield cost. If anything, lowering their shield cost will just make them more expensive to upgrade (which is what most people do with chariots anyway).
If there's a problem with chariots (and I don't actually think there is) it's that there's such a small window of use for them. Unless you are going either the CB/ Mysticism research path or the Alphabet/ Writing/ Phil path, you are only a couple techs away from a significantly better unit (either swords or horsemen).
With that in mind, it seems to me that chariots can be marginally useful in certain (albeit limited) situations: they provide a multimove combat unit for those players who choose to beeline down the CB or Writing research paths. Beyond that, not particularly valuable.
player1, my recommendation would be to leave it as is. There are always going to be units or buidings that don't have much use (explorers, for example). I respect your desire to optimize/ enhance this unit, but I think you'll end up nerfing horsemen, which will force you to mess with that, which screws up knights, and so on, and so on until you're rendered as incoherent as this post 
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Plotinus
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I agree that something needs to be done with chariots. It's a shame to have a unit that essentially exists only to be upgraded. It would be nice if they had some bonus that makes them still potentially useful when Horsemen come along. My suggestion would be to give them 0-range bombardment; I can imagine sending out some chariots with the horsemen to provide a bit of defensive backup.
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