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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Sea Sonar Stations
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FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 22-03-2004 22:42 Visit FlameFlash's homepage!
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#1 Report this post to a moderator
Sea Sonar Stations Avatar Enlargement: We've got the solution

I'm wanting to add sonar bouys or sensor bouys or whatever to Doc: Ini.

Where do I start to find info about how to do this?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 22-03-2004 23:53
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Increase Your PM Length

Doesn't changing 'Disable' in this line to 'none' or a tech name work?

Sensor Array, None, Sensor Array, Disable, 4, Construct $STR0, O, O

You can find this line in the alphax.txt file, under the 'TERRAIN' paragraph

Try this:

Sensor Array, None, Sensor Array, None, 4, Construct $STR0, O, O

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 23-03-2004 00:05 Visit FlameFlash's homepage!
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Many thanks...

I'm trying this out now:

code:
Sensor Array, None, Sensor Buoy, DocInit, 4, Construct $STR0, O, O

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 23-03-2004 00:42
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Support Apolyton, buy Civilization 2

Would be great, though, if the graphics could be adapted as well... Imagine, nearly invisible buoys...

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 23-03-2004 05:41 Visit FlameFlash's homepage!
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That would be! As it is, it looks kind of strange having it sitting out there on the water, but it works fine. Just play-tested it.

Change it too, though. Forgot how long it can take to get to DocInit and DocFlex was the one I was meaning anyway.

code:
Sensor Array, None, Sensor Buoy, DocFlex, 4, Construct $STR0, O

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:34
  Old Post 23-03-2004 16:23
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Avatar Enlargement: We've got the solution

quote:
Originally posted by FlameFlash
That would be! As it is, it looks kind of strange having it sitting out there on the water, but it works fine. Just play-tested it.

Change it too, though. Forgot how long it can take to get to DocInit and DocFlex was the one I was meaning anyway.

code:
Sensor Array, None, Sensor Buoy, DocFlex, 4, Construct $STR0, O


Hello FlameFlash,

when you say you tested this, does it mean you just built it, or that you employed units in the area and verified they recieved the +25% defense bonus? Reason I am asking is that I modified my alphax.txt a while ago to include building sea sensors, and was able to build them fine, however Petek pointed out that the sensors weren't giving the +25% bonus. When you get the chance, can you let me know if you have verified the sea sensors are giving a +25% defense bonus, as I would really like to be able to build these (I've always felt that the sea aspects of the game were neglected by Firaxis).


D

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 23-03-2004 20:32 Visit FlameFlash's homepage!
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I'll check that out soon, Darsnan. My main want was to simply allow for early warning, with no care if there was a +25% bonus.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 23-03-2004 20:56
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quote:
Originally posted by FlameFlash
That would be! As it is, it looks kind of strange having it sitting out there on the water, but it works fine. Just play-tested it.

Change it too, though. Forgot how long it can take to get to DocInit and DocFlex was the one I was meaning anyway.

code:
Sensor Array, None, Sensor Buoy, DocFlex, 4, Construct $STR0, O


If you're thinking of including this in a next ACDG (or whatever), you can count on my vote.

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