 |
|
Plotinus
|
|
Ah yes, I think I suggested this a while ago somewhere. Honest. I like the idea but I wonder if it might cause imbalancing - could it make a culture victory too easy, rather like in the Mesoamerica Conquest? Of course, they could just set the limits for such a victory that much higher.
|
|
|  |
 |
|
Son of David
|
|
quote: Originally posted by Xorbon
I like the 'artist' idea. To keep artists from making a cultural victory too easy, it could be implemented so that artists' culture points don't contribute towards a cultural victory.
The 'problem' Solomwi mentioned could be solved by not allowing foreign citizens to be changed into artists. |
Agreed. Foreign artists would create works which advance the culture of their native civilization!
Wow, everything is fitting into place. Artists in the next patch, perhaps?
|
|
|  |
 |
|
Krill
|
 |
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:34
|
|
I do notthink so, since in the rules there is no option for culture to be produced by a specialist; only shields, tax, beakers, lux and cooruption.
What a pity.
Last edited by Krill on 25-03-2004 at 04:28
|
|
|  |
 |
|
Mad Bomber
|
 |
Columbus, Ohio
Nov 2002 time: 00:34
|
|
There would have to be a limit to this otherwise it would make culture bombarding way too easy (cultural Vic's are unsatisfying anyway) Probably a limit of two artists per city and they should cost at least 2 gold to maintain.
Edit:
On a related topic, how about some industrial to modern city improvements to provide culture. Below are some options:
Art Museums
Night Clubs (also provide happiness)
Stadiums (really an upgrade of the Colloseum)
Resort/ Spa
Casinos
Broadway (SW)
Hollywood wonder
Cinemas
Mass Media (SW)
Of course not all of these could or should be in Civ 4 but an addition of 1-2 of these would be a good improvement to the late industrial and modern game
Last edited by Mad Bomber on 25-03-2004 at 05:20
|
|
|  |
 |
|
ErikM
|
|
I think it will make it way too easy to expand culture borders in captured cities (and in your own more corrupt cities).
I'm with Aeson on the usefulness of happiness buildings. The only time I would build a temple is to expand cultural borders (or if I have nothing useful to build which happens sometimes). With culture specialists I doubt I'd ever build a single temple.
This can be adressed by making temples etc. more useful, but then it becomes a pretty complicated change.
|
|
|  |
 |
|  |
 |
|
Admiral PJ
|
 |
Southeast England , UK
Dec 2000 time: 05:34
|
|
Thats a good idea, but 1 culture point is too much each 'Artist' or 'Spy Agent'. Either the first culture limit of 10 should be increased, or each Artist should only produce 0.2 of a point- Then it would take 25 turns to expand with 2 artists.
It would be great for modding, either allowing all laborers to produce a Culture bonus, so culture expands more with a bigger population.. simulating How bigger populations have more democratic and inter-cultural control. Negative culture could be incurred for Police men too, or Scientists or others , depending how you understand culture should work.
A Spy or Diplomat Specialist type would be good too, or maybe it would be similar to Artist. This would defend against espionage attacks and maybe attack enemy targets using espionage. It could reduce spying costs nearby , or even give a chance of sabotaging nearby enemy units. They could also put down Resistance , but decrease luxuries and culture.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|