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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:34
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Start
- RP sends their WM, and 40g. Got to love these guys... didn't respond diplomatically, but delivered when asked.
- Cyclone builds worker. Starts worker
- D-ville builds market, starts uni
- 129g, elec in 3 turn @90%, 681 bpt, -118 gpt. Plan is next turn at 100% tax, the turn afterwards at 100%tech. Elec in 3 (if nobody sponsors us 200 gold next turn)
- 35 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
WoC rushing plan updated: I can have 2 forester crews in place on WoC2 and 21. It will require to not connect WoC by RR this turn. With these 20 shields, the aqua ends next turn, and immediately we can start on the IW. It is, however, 7 less RRs. I'm not perfectly sure, but my gutt tells me 2 extra turns of IW is worth the 7 RRs that are delayed by 1 turn...
So:
- RRs on SA 21, 2, 7, 78 (12 workers)
- forester-deforester crews on WoC21 and WoC2 (20 workers). Not enough workers to mine (it had to change from irr to mines)
- 2 last workers start on RRs on WoC22 and 2
- Galley2 moves 4444. Moves close to Antarctica, will do the missed tiles to the North on the way back.
- our Southern most galley (off the Lego coast) starts 78 from Lego's Nelson (caravel). Moves 222, to check out the picket line.
- our Western most galleon moves 6666 to uncover some more fog.
- Northern most galley moves 222. Nothing between Legos Minor and Little Bob. Will detour around little Bob, so we have an idea on the picket line on that side as well.
- last Galleon (to the South of Stormia) moves 7777. Goes towards Elipolis, passing by ND's scouts (if any are present). Not a lot to do with this one, all fogged areas are going to be uncovered soon by other boats.
workforce shuffles
- Blizzard gets an extra shield with the RRs, but it goes to waste. moves on mined grass to coast.
- SA takes mined grass instead of desert. Also moves 1 mountin to a irr grass (I'm not sure if that's new or not). now 4fpt, 7 spt.
- Inchoff uses one coast instead of mountain.
- I want to give Inchon max shields for the moment (it will use a lot to WoC in 2 turns), so the hill and a mined grass are switched between Inchon and Elipolis. Not perfect, as half the gain goes to waste in Elipolis, but it'll have to do.
- D-ville temporary runs at -2fpt to get the uni 6 turns faster. I'm not sure on this, but I think I can compensate later, and have too little time to throughly think it out. Will get back to this next turn. Right now, it is save from starvation.
Current Builds
Eli : Aqua in 8
Inchon : Aqua in 11
WoC : Aqua in 1
Inchoff : Harbor in 1
Diss : uni in 13
Santa Ana : market in 13
Blizzard : market in 7
Monsoon : Uni in 8
Arashi : ToE in 8 via Palace (needs one more RR for eta of 7. RR has to be done in less then 3 turns (preferably 3 turns, of course, to not waste a single shield)
WW : aqua in 16
Tempest : bank in 3
SS: worker in 1(shows 2)
Hurricane : bank in 13
OG : market in 1
EotS : Hoover Dam in 17 with RR (via Sistine)
BB : lib in 1
Cyclone: worker in 1
Tornado : Uni in 11
Typhoon : Harbor in 9
Sufa : market in 18
Other
- next turn will set research to 0%. turn 191 set to 100% again. Electricity on turn 192, with some 230 in cash.
For the moment, I'll hold the save for this discussion, to see whether we can make a deal with GoW. The faster we get Medicine, the better.
- sent Physics accepted to RP
- no change in tech situation. Lego is 2 or 3 turns from discovering Steam. 14 turns to ToE at least.
- we're 3# in Manufactored goods again.
Next Turn
- send Magnetism and ToG to RP.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:34
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I might be able to join as well, if its this afternoon, I will be off from work after 12. Assuming my wife isn't home (she might be home sick all day) I would be able to show.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:34
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Arrian, you got my permision for that without any problem.
Other things I would suggest to discuss: future tech deals. If they want to push on, we can be at 4-turn pace for a long time to follow, if only we get enough funds. We will need 170 gpt atm, but this will increase drastically, and we should get some reserve. If we somehow can get 400 gpt from ND-GoW, we should consider nearly giving our techs away. Specific numbers are tricky to let out in the open, though...
What I don't agree to is giving them Electronics, and atomic theory. We should keep that advantage as long as possible. Every ally we give those techs to, will decrease the cost by 10%, meaning 480 beakers. Lego without GA will almost spend a turn on 480 beakers... ND and GoW not getting those 2 techs early, will mean 3-4 turns advantage for us on our race towards marines and tanks.
So we have to explain that to them: we can trade for them, but as they won't need them, it doesn't pay any of us any good if we already would give them. It's not that they require them as prereqs.
What is hot right now is Industrialisation. I propose we ask if they will sponsor us to get that tech fast. If we split the cost in 3, I would consider it a done deal: we supply beakers, they give us gold in return. (each 1/3 of the beaker cost in gold). Or sanitition, which is not that important to us as we will only really need it in 2 or 3 cities (we will build it in all cities that can use it, of course).
I would be highly interested in such trades, and to have a fixed date on it. Us doing Industrialisation, them doing RP and trade would be superb... with 3 teams, add sanitation to the mix. And with that in mind, we can start prebuilding our factories, so that they will more or less coincide with the arrival of industrialisation.
Also ask for lux: right now we can use it in a few cities to get from size 11 to size 12. And it would shield us from Lego's disrupation of lux, in case they do that.
DeepO
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