Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Ability to remove tech/ages?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
aschulak is offline aschulak
Settler

Jun 2003
time: 05:34
  Old Post 25-03-2004 01:33
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Ability to remove tech/ages? Support Apolyton, buy Civilization III: Complete

I've seen the thread on lowing down tech, but is there a way to completely remove the ability to proceed into further eras WITHOUT removing all the technology from the tree and the related units?

An example, I'd love to be able to play the game through the first two ages and then have no more technology/units to research/build. Can one do this easily?

Thanks

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:34
  Old Post 25-03-2004 01:43
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Why not add a tech, which requires about 10 billion beakers? It would never be researched, and therefore you could never proceed to the next era

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 25-03-2004 03:13
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

That is probably the easiest way to go, stick in a new tech or change one of the existing tech needed to get to the next age.

Make it basically impossible to finish.

aschulak is offline aschulak
Settler

Jun 2003
time: 05:34
  Old Post 25-03-2004 03:55
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Yuo can't because the editor, at least for C3C will only let you put the cost up to 1000.

Any better ideas?

Thanks!

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:34
  Old Post 25-03-2004 04:01
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You may think this is a bit pedantic, but that is still alot of beakers. Add more than one advance. If you don't want to do that, then I'm sorry that I can't help you.

Antrine is offline Antrine
Prince

May 2003
time: 05:34
  Old Post 25-03-2004 04:38
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

As you mess with tech tree, there are various ramifications.

One thousand beakers, yes then two considerations. The max setting for tech, make it a hundred turns? And the AI's wasting mass resources chasing ghosts.

In picking up the feeling of your post, I sense similar sediments as mine own and this what I am doing.

Pack back to Age I and Age II all the techs you want to use, renaming and theming as desired. Right now I have packed 30 techs into the Ancient Age and am considering placing back as many as six more. To facilitate a long Ancient Age, disable most of the tech to 'not tradable'. To get rid of units, set to not available to any CIV with no tech required, no upgrade, set to none. They won't show up on the tech tree and will never be available. Do the same for improvements/wonders not desired as well. Make every 'tech', 'required' for age advancement. Set the minimum tech up to 6 or more.

Place a few dummy techs in for to regulate slow down, however with all the above measures, I think Age advancement will be so slow that it will effectively no longer be a game issue. As there are only 1000 turns in a game.

aschulak is offline aschulak
Settler

Jun 2003
time: 05:34
  Old Post 25-03-2004 23:47
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

Thanks guys.

Basically what I did was to remove the units I didn't want available, though I am not sure if this has caused some errors...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0281 seconds (86.94% PHP - 13.06% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net