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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:35
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The Grand Passage is a five player PBEM set in the scenario Age of Discovery. Only the European nations will be available. All three native american tribes will be played by the AI.
Because of the close nature of the European nations, there will be a "no war in starting locations" agreement. No European power may attack any other European Power in their starting lands. This includes the Portuguese city in Northern Africa, as well as the Spanish/Portuguese starting islands. I just want to see this game progress more as a colonization and piracy game rather than a 'beat up the homeland and your opponent is out' game of war.
Any other colonies settled are fair game as are any ships if a war is desired. This agreement precludes the seemingly common tactic in some of the earlier Age of Discovery PBEMs of eliminating a player early on and increases the fun of the game for all of us in my opinion.
The game will hopefully progress much like it was intended to with players setting up colonies in the New World, battling the natives and each other in the New World (but not at home), pirating your opponents shipping lanes, and finally with someone winning via the victory point condition....or an AI civ winning the one city culture victory.
Further, I'd also like to institute some sort of role playing element to the game. As we all start out knowing each other the game is rife with roleplaying possibilities right from the start. As we are all European nations I'm sure we can think of something to say. You don't have to roleplay anything in your posts if you don't want to, but it's just a nice addition. Posting screenshots of particularly fun things (such as the Portuguese fleet sinking the English fleet) is also welcome if anyone so desires.
Civs, in play order:
Spain - SirOsis: sirosis TA hotmail TOD com
Portugal - Rhothaerill: rhothaerill TA comcast TOD net
France - Paddy the Scot: paddythescot TA hotmail TOD com
England - Beta: brucehynes57 TA rogers TOD com
Dutch - Wittlich: wittlich TA sbcglobal TOD net
Maya - AI
Inca - AI
Aztecs - AI
This setup actually works out quite well since Paddy is in Australia and sending to Beta who is on the east coast of North America, while Wittlich, SirOsis and I are all in a row and on the west coast of North America.
And thanks to Paddy the Scot for suggesting the name of the thread and giving me the picture. 
Attachment: the grand passage.jpg
This has been downloaded 186 time(s).
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:35
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There are some FUNDAMENTAL rule changes everyone should be aware of, to make the game more fair.
- The game automatically has Accelerated Production on which makes it different than the SP version.
- OCEAN tiles take 2 movement points away, COASTS and SEAS only take 1.
- There are 4 "sea lanes" between Europe and the Americas, which allow fast travel. Make sure to watch where you send your ship, as moving onto an ocean tile is costly.
- Archers and Longbowmen do NOT have a defensive bombard
- Medieval Infantry, Musketeers, Musketmen, and Conquistadores can do amphibious assaults
- Pikemen do NOT require iron
- You CANNOT build cities on jungles or forests until you have chopped them.
- The resources have changed. check the civilopedia for this.
- The tech tree is different so check it out.
- Many units and some wonders are different than they are in a stock Civ3 game so just check out the Civilopedia for the changes.
- And the big change is TREASURE
Treasure Resources (produces a treasure every X turns)
Furs (12 turns)
Gems (5 turns)
Gold (3 turns)
Silver (5 turns)
Spice (10 turns)
Sugar (10 turns)
Tobacco (8 turns)
When you want a treasure, you have to build a city next to it. the treasure has to be within the city's radius, and it has to be connected to the city. when that is done, the city can build a special building (for example, a city near a gold can build a "Gold Mine"). That building will produce a treasure every X turns (see above), and the treasure unit is immobile. ANOTHER unit must come, pick it up, and bring it back to YOUR CAPITAL CITY. when it arrives you get 1000 victory points and 200 gold.
We have already agreed to no fighting in continental europe/starting locations, but two other 'rules' I'd like to see are:
1. no moving your capital. it's too big an exploit when you're taking treasure there.
2. no "treasure whoring". you COULD build a cities around a gold resource like this:
XXX
CXCXC
XXGXX
CXCXC
XXX
but i think thats quite an exploit, using 1 gold resource to generate 6 treasures every 3 turns. i'm sure if we all use common sense, and play for fun, this rule will be self fufilling.
Thanks to UberKrux for posting this elsewhere for me to copy. 
Last edited by Rhothaerill on 28-03-2004 at 00:34
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:35
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From the diary of Grand Exploration Master Tarillo Duquan VII
July 1, 1490ad – It has been a long, hard road I’ve traveled to this point, but today has made it all worthwhile. A great voyage is to be undertaken, and I will be a part of it. Never have my wildest dreams ever surpassed this moment.
His Supreme Majesty, Grand Potentate Rhoth announced the voyage this morning, mentioning how important it was to the Royal Crown of Portugal that we discover what is out there, beyond the great blue expanse of ocean that I have only ever before been able to gaze at and wonder. Would I ever get the chance to sail the high seas? Now my answer is upon me and I will take it.
July 9, 1490ad – Ah, how the fates of life do lay their glorious eyes upon me. I had thought to be just a member of the Royal Exploration Team assigned to be the first to go beyond the great ocean. That alone was enough for me. Today, the Grand Potentate himself saw fit to bestow upon me the title of Grand Exploration Master. Now I am no longer just a member, I am responsible for the entire voyage. It is to me that everyone will look for decisions. I am he who would plot the course of our expedition and be the first to lay eyes upon our discoveries. It is truly an honor and a gift. And I will not fail.
August 15, 1490ad – We sail in a week! Final preparations are being furiously completed, choices are being made, and more importantly today I have inspected our sailing vessel. What a majestic ship she is, the first in her line. At the urging of our fair Grand Potentate she has been named the Portuguese Royal Navy Ship (P.R.N.S.) Vasco de Gama. She will carry us, my handpicked crew and I, to our fortune. I have requested the services of some of our finest military commanders, Joaquim Rodrigues Braga and D. Joao II as my aids in this endeavor.
Perhaps we will not discover anything and be forever lost to the stormy water, but I do not believe that. No, fate would not be so cruel to me. We will sail the ocean, and for the greater good of fair Portugal we will bring our discoveries, large and small, back to the people of our great nation for all to bask in our glory.
August 22, 1490ad – It has finally happened. Everything I worked for my entire life has led to this moment. At dawn we sailed out of the glorious city of Lisbon. Perhaps I will never see the city, my birthplace, again. But I am home now. My life was meant to be lived traveling the high seas, to seek out the unknown and make it known.
As our ship left port the docks were completely packed with well-wishers to cheer us on. They know how important our task truly will be, and the risks we take to accomplish them. The entire nation is behind us, for we will bring them glory!
September 30, 1490ad – We have made landfall in Madeira. The local governor Diogo Cao greeted us warmly for he had been informed beforehand of our great exploratory journey. We indulged his hospitality for but one night. Our destiny awaits us on the high seas of the Grand Passage.
1490ad to Paddy the Scot
Attachment: madeira.jpg
This has been downloaded 131 time(s).
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:35
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From the diary of Grand Exploration Master Tarillo Duquan VII
January 1, 1491ad – And so a new year begins, and with it the fresh hopes of discovery on our minds. Every night our resident lutist strikes up a tune to which the sailors and even the military dance too. Laughter and jest are still common, despite the fact that we all know we may never return home.
The winds still press us toward our goal. We have been fortunate to have their aid. It is as if our vessel was the darling of all the ocean, for we have not yet failed to have the wind at our back and fresh tang of the salt air to breathe.
April 27, 1491ad – Months ago we sailed from the port of Madeira with our spirits bright and our eyes aglow with the fire of discovery. Alas that fire has passed and apathy has set in. The ocean does not change. All that we see, day after day is the endless gray of the ocean as the P.R.N.S. Vasco de Gama slides smoothly through the water. Even a storm would liven up our decaying spirits.
May 15, 1491ad – Ah but we must be careful what we wish for. Sometimes we may receive it, and it is nothing of what we want. The past week our fair ship has been mightily tested. Perhaps the worst storm I have ever seen arose virtually unnoticed about us. We had no preparation and no warning. And we were almost lost. If not for the heroics of our brave captain I would not still be here to pen this diary. I foolishly stayed on deck at the captain’s side while the storm whipped around us. One particularly foul gust of wind blasted across the deck and I was almost blown overboard into the stormy maw below. If not for the captains quick action in grabbing me I would not have survived.
May 23, 1491ad – We are under way again. After the brutality of the storm, the Vasco de Gama barely limped through the water. Many of our sails were torn and our leaks abounded throughout the ship. But the masts were still sound, and our food and fresh water supply remained intact. Everyone, sailors and soldiers both, worked together to repair the ship to full seaworthiness. Little more than a week later and our ship was under way again. The storm was almost a blessing as for this past week, and hopefully for many to come, the apathy that pervaded us all had disappeared.
August 29, 1491ad – I have never witnessed a keelhaul before this day. May I never witness one again.
The occasional disagreement between men has happened many times on this voyage, as upon any other long voyage, but today it has taken a turn for the worse. One of the soldiers under the command of Joaquim Rodrigues Braga, apparently despondent over the constraints of almost a year at sea, grew belligerent when our ship’s cabin boy inadvertently ran into him while pursuing an errand. The soldier beat him near to death before finally being pulled away by his fellow soldiers. The captain’s word on a ship is law, and our captain’s judgment was swift and merciless. Even Joaquim Rodrigues Braga did not stand for his recalcitrant soldier. The soldier was immediately keelhauled, but he was not given any advice on how to survive it beforehand and apparently tried to breathe while underwater. The man deserved punishment, but I can only wonder if he was truly meant to die here. Perhaps if the long journey had not affected him so poorly then he would still be alive. My only hope is that I will never feel what he did.
1491ad to Paddy the Scot
Attachment: portuguese ship.jpg
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:35
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From the diary of Grand Exploration Master Tarillo Duquan VII
January 1, 1492ad – We have been at sea for more than a year now. Our spirits flag and more and more of the men quietly speak of turning back. They only speak when they believe I cannot hear, but I hear them. We have had no more incidents following the captain’s justice regarding the soldier. But I fear that the men may stage a mutiny if we do not sight land soon.
April 5, 1492ad – The ocean is endless. It continues on forever, never forgiving and never ending. The men continue to grumble about turning back. It’s louder now; they no longer make an effort to hide it. Many days now I find myself agreeing with them. Yea, even I, once so full of zest for discovery and the possibilities of this journey, have had my spirits flag. I find myself wondering if this journey has been worth it. Will what we find have been worth this trip? Will we even discover anything? And if we do, what of the return trip? I do not even care to contemplate the length of time it would take to return home to Portugal. But I also don’t care to contemplate the length of time it may take us to discover what it is we hope to find out here.
November 17, 1492ad – It has been a long time since I wrote in my journal; a long time since I even cared to write. I find myself lacking the energy I once had. Unfortunately the one thing I have been fearing most for all these months has come to pass. A group of soldiers and crew staged a mutiny this morning. I can’t even begin to fathom their actions. I agree that this journey has not been what we had all hoped for, but to attack and slay your fellow man? Brothers in arms who had been friends before, brutally struck each other down, all because of the hopelessness they felt on this trip.
The ship ran red with blood this morning. I will freely admit to never seeing a true battle before, but after this morning I do not wish to see one ever again. The mutiny was broken, but only after hard fighting that left almost half our accompaniment dead. The mutineers fought hard and mercilessly and would not surrender. I imagine it was incredibly difficult for the loyal members of the crew to be forced to kill them to stop them. The loyal members probably sympathized with their feelings. I know I did.
November 20, 1492ad – We have gotten under way again, but there is a muted quality to the ship now. No one talks. Everyone keeps on their guard in case the events of three days ago happen again. I have shut myself up in my cabin for I am not a fighting man and could not hope to stand against even the least of these men in a fight.
I sincerely hope we find our goal soon. I do not think any of us could handle another year at sea.
1492ad to Paddy the Scot
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