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primetime is offline primetime
Settler

Mar 2004
time: 05:35
  Old Post 28-03-2004 06:45
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How do you add units to Civ3:Conquests? Support Apolyton Support Apolyton buy from Amazon

I've downloaded a couple the add-on units (B-1 and T-34 specifically) from the site. How do I add them to the game? I added them to the units folder but they don't show up. Any help would be appreciated.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 28-03-2004 08:28
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Next, you must go to the Game Editor. There, to the Rules, Unit Tab, scroll to the added units, highlight. Go down to the bottom middle and highlight all CIVs that you want to have 'access' to the added unit. Additionally, check the other settings, like at what time or where on the tech tree will the unit be available, etc.

Again remember that is now a Modded Game, so do a SAVE AS with an new name. Restart your game from CIV Content, scrolling down to the new named MOD and generate your game as usual.

I hope this helps.
Happy Gaming

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Settler

Mar 2004
time: 05:35
  Old Post 28-03-2004 10:05
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I've got them added. But how do I get the proper icons and unit marker working?

And how about the Civilopedia entry?

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Prince

May 2003
time: 05:35
  Old Post 28-03-2004 10:27
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How do I get the proper icons? That is another folder with different graphics that approximate the units for to be displayed as markers, in the TechTree (as long as a Tech is designated) and the Civilopedia entry.

This is what I know, not having done it with units, only added 'resources'. It is more involved, requiring some painting skills or good pasting skills. For this I am still learning and will have to beg off to my betters.

However, the Game Modded should still otherwise play, excepting for the above conveniences which I do covet.

I hope this helps, we here on the West Coast are few and the rest are sleeping now soundly; in the morn I am sure more 'help' will be forthcoming.

primetime is offline primetime
Settler

Mar 2004
time: 05:35
  Old Post 29-03-2004 06:22
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Increase the size of your Attachments

Sorry, I don't follow what you're trying to say.

And anyway, what I have is the B-1B units downloaded from the main site if that helps anyway.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 29-03-2004 08:29
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Does the game play with these units added? Never minding the Civilopedia entries or other in game references.

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Settler

Mar 2004
time: 05:35
  Old Post 29-03-2004 08:59
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Sort of. It doesn't show the proper unit animations though.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:35
  Old Post 29-03-2004 23:13
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quote:
Originally posted by primetime
Sort of. It doesn't show the proper unit animations though.


You need to add an entry in the space labelled Civilopedia "something or other". This will look something like PRTO_Your_Unit.

Next go the Pediaicons.txt file in the Text folder, almost to the bottom of the page. You'll see a bunch of entries that start out as #ANIMNAME_PRTO. Add the name you entered in the editor, so it would be #ANIMNAME_PRTO_Your_Unit for example.

Below that line add the name of the folder that contains the animations etc.

primetime is offline primetime
Settler

Mar 2004
time: 05:35
  Old Post 29-03-2004 23:45
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Increase the size of your Attachments

Thanks. I'll give it a shot

MarkG is offline MarkG
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Macedonia, Greece
Jan 1970
time: 07:35
  Old Post 29-03-2004 23:58 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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what's with the "support apolyton" in your thread title?
(thanks btw )

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Settler

Mar 2004
time: 05:35
  Old Post 30-03-2004 02:57
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Copy and paste error.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 30-03-2004 03:18
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Sometimes a little lie is better.

HOWEVER, in truth 'SUPPORT APOLYTON WHERE FANATICS GET THEIR FIX'.

Noble Toast, drink deep!

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Settler

Mar 2004
time: 05:35
  Old Post 30-03-2004 03:19
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quote:
Originally posted by Willem


You need to add an entry in the space labelled Civilopedia "something or other". This will look something like PRTO_Your_Unit.

Next go the Pediaicons.txt file in the Text folder, almost to the bottom of the page. You'll see a bunch of entries that start out as #ANIMNAME_PRTO. Add the name you entered in the editor, so it would be #ANIMNAME_PRTO_Your_Unit for example.

Below that line add the name of the folder that contains the animations etc.


Neither the Civilopedia Entry nor the Unit Animation comes up properly.


Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 30-03-2004 04:38
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Well lets look at this carefully. Conquest Editor, Open Mod, Rules Tab, Edit Rules. Click Units Tab, find center one-third down the Civilopedia Entry: dialog window. In your newly added units what is there?

Example, for Settler it says 'PRTO_Settler'.

Can we get this far together?

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Settler

Mar 2004
time: 05:35
  Old Post 30-03-2004 08:55
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Inflate your Upload Space

Yes, I can add it so that it's there, PRTO_Supersonic_Bomber. However the unit's entry doesn't appear in game.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 30-03-2004 09:32
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Below that and slightly to the left, what CIV are highlighted for to able to use this unit? Again to the left, which tech is listed as 'required' for this unit to be available. And all the settings further left and below on down, are they set up?

When you pull up a 'modded' game to play, that is a 'save as' file that you are now in checking these settings, can you go to the tech-tree era and see if that unit registers as an available build.

Have you updated the 'Pediaicons.txt file located not in CIV 3, however in CIV/Conquests, for there are sets of files in more than one location?

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Settler

Mar 2004
time: 05:35
  Old Post 30-03-2004 09:47
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I have indeed updated both. The problem is simply they don't show up as buildable nor does the entry show in the civilopedia. And of course I can't get the right icon/animation.

In short, the whole thing isn't working.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 30-03-2004 11:16
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I'm sorry, I wish I could have been more help.

primetime is offline primetime
Settler

Mar 2004
time: 05:35
  Old Post 30-03-2004 11:18
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quote:
Originally posted by Antrine
I'm sorry, I wish I could have been more help.


No problem. Not your fault.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 31-03-2004 01:35
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I never added units in Conquests, but I did add units in PtW, and it is quite tricky

Here's a guide I wrote for somebody who seemed having the same troubles as you:


The explanation is a tad long, but I explained the whole process of adding a unit properly, since I don't know where you went wrong. There are some parts of the explanation that you may skip, because you probably know about them already (the trick is, I don't know what these are )

Adding a unit requires much precision:

- the name of a unit must be exactly the same as the name of its folder, and of its .ini file. For example, let's say you are adding a "Cataphract", then your repertory for the unit must be called "Cataphract" and its .ini file must be called "Cataphract.ini". I think it's case sensitive.



- in the editor, when you tweak the stats of your Cataphract, there is also a Civilopedia field. Spontaneously, you'd think the Civilopedia field is unimportant, and you'll be tempted to leave it empty, or to use some convenient Civilopedia link (for example, your Cataphract unit would link to the pedia entry for the knight). Well, it is wrong. The pedia entry is hugely important for your new unit to display correctly. In our example, the pedia entry must be PRTO_Cataphract



- That's why you must edit "Civilopedia.txt" and "Pediaicons.txt". Before doing this, I'll explain a bit about the folders for specific scenario (skip this phase if you already know about them).
I assume you are making a specific mod or scenario. Let's say it's called "Byzantium.bix". Every specific file it uses, that is not found in the regular Civ3 game, must be within its own "scenario folder". In the editor, you tell the name of this scenario folder in the "scenario properties" window, in the "Scenario Search folders" field.
In our example, let's say you write "Byzantium" in that field.

You must now create a "Byzantium" folder within the folder where your scenario is located. Probably, this will be \CivilizationIII\CIV3PTW\Scenarios\Byzantium
All your modded or added stuff will have to be somewhere in this new folder. New units, modified city graphics, modified Civilopedia, alternative leaderheads, you name it... All of this stuff will have to be in the right place however, so that Civ3 can find them.
You'll have to imitate the structure of the normal Civ3 to have correct folders. Your added units will have to be in \Byzantium\Art\Units. Your modified Civilopedia will have to be in \Byzantium\Text.



- What you must do in the Civilopedia.txt:
Copy the regular Civilopedia.txt and Pediaicons.txt in Byzantium\Text.
In the Civilopedia.txt, you must must add an entry for your new unit (in our example, the Cataphract). You'll see entries for normal units. Add your entry between two other unit entries. Your entry for the Cataphract may look like this:
quote:
#PRTO_Cataphract
^
^
^The Cataphract is Byzantium's heavy cavalry.
You could add more fluff (it'll display in the Civilopedia), but such a minimal entry does the job as well.



- What you must do in the Pediaicons.txt:
You must add two entries. The first one is rather unimportant, that's the picture of your unit in the Civilopedia. The second is essential, that's the animation your unit will actually use.
In this file, there are many entries like #ICON_PRTO_Yadayadayada. Between two of them, add an entry for the Cataphract. It may look like this:
quote:
#ICON_PRTO_Cataphract
art\civilopedia\icons\units\15knightlarge.pcx
art\civilopedia\icons\units\15knightsmall.pcx
. Notice I used the icons of the knight, because this si actually unimportant to gameplay. However, if your unit comes with icons for the Civilopedia, go ahead and use them

Now for the Krux of the problem (at last ! ). You must add an entry which will tell the game what animation to use for your new unit.
Near the bottom end of the Pediaicons.txt, you'll see many #ANIMNAME_PRTO_Yadayadayada. You must add an entry for your Cataphract again.
quote:
#ANIMNAME_PRTO_Cataphract
Cataphract
The name of the animation must be strictly identical with the name of your folder with the Cataphract graphics, as well as with the .ini file within it.



That's it ! your added unit should now work properly. Please notice that I have used the example of a Cataphract unit in a general Byzantium scenario as examples only. You can give any name you want to your scenario names, unit names and Pedia entries, like "123john321" or "guyhpg" if you want. The only thing is to remain consistent with the spelling.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 31-03-2004 02:01
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Gee thanks, for this detailed explanation!!

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:35
  Old Post 16-04-2004 21:41
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Everyone copy this good explination to your pc then when you see someone asking this question agin you can just paste it this will solve the problem of repeditive asking

annoyed is offline annoyed
Chieftain

Oct 2001
time: 23:35
  Old Post 18-04-2004 05:25
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I have followed instructions to the letter and I still cannot find the unit icon in the editor. What could I be missing.

Elias is offline Elias
Warlord
Utah
Sep 2003
time: 22:35
  Old Post 19-04-2004 21:43
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The Icon will not appear unless you have put one in but If you have conquests It dosent matter Im using a dinosaur Icon for a Land mine. lol Im not sure if the Icon matters for PTW but they have a much better explnation and much better units and C3fanataics.com

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:35
  Old Post 19-04-2004 23:10
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quote:
Originally posted by annoyed
I have followed instructions to the letter and I still cannot find the unit icon in the editor. What could I be missing.


The icons that appear in the editor are found in the file Units_32.pcx, in the main Units folder. Unless you add the graphics to this file, your particular icon won't appear. You can only use something that comes close to what you want it to look like. If you get the Flicster program, you can export a pcx graphic of custom units, then copy/paste an icon to Units_32.pcx.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 20-04-2004 00:01
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Flicster program. I know I am being lazy, however since you mentioned this program is it easy to locate somewhere?

Thank for you patience William!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:35
  Old Post 22-04-2004 22:31
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quote:
Originally posted by Antrine
Flicster program. I know I am being lazy, however since you mentioned this program is it easy to locate somewhere?


Take a look in the Files forum, you'll probably find it there.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 22-04-2004 22:42
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I couldn't find it on 'Poly among the many files last time I looked, but I did find it on CFC: FLICster

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Prince

May 2003
time: 05:35
  Old Post 22-04-2004 23:06
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Many Thanks guys!

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