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primetime
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I've downloaded a couple the add-on units (B-1 and T-34 specifically) from the site. How do I add them to the game? I added them to the units folder but they don't show up. Any help would be appreciated.
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Antrine
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Next, you must go to the Game Editor. There, to the Rules, Unit Tab, scroll to the added units, highlight. Go down to the bottom middle and highlight all CIVs that you want to have 'access' to the added unit. Additionally, check the other settings, like at what time or where on the tech tree will the unit be available, etc.
Again remember that is now a Modded Game, so do a SAVE AS with an new name. Restart your game from CIV Content, scrolling down to the new named MOD and generate your game as usual.
I hope this helps.
Happy Gaming
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primetime
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I've got them added. But how do I get the proper icons and unit marker working?
And how about the Civilopedia entry?
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primetime
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Sorry, I don't follow what you're trying to say.
And anyway, what I have is the B-1B units downloaded from the main site if that helps anyway.
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Antrine
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Does the game play with these units added? Never minding the Civilopedia entries or other in game references.
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primetime
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Sort of. It doesn't show the proper unit animations though.
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primetime
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Thanks. I'll give it a shot
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primetime
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Copy and paste error.
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Antrine
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Well lets look at this carefully. Conquest Editor, Open Mod, Rules Tab, Edit Rules. Click Units Tab, find center one-third down the Civilopedia Entry: dialog window. In your newly added units what is there?
Example, for Settler it says 'PRTO_Settler'.
Can we get this far together?
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primetime
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Yes, I can add it so that it's there, PRTO_Supersonic_Bomber. However the unit's entry doesn't appear in game.
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Antrine
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Below that and slightly to the left, what CIV are highlighted for to able to use this unit? Again to the left, which tech is listed as 'required' for this unit to be available. And all the settings further left and below on down, are they set up?
When you pull up a 'modded' game to play, that is a 'save as' file that you are now in checking these settings, can you go to the tech-tree era and see if that unit registers as an available build.
Have you updated the 'Pediaicons.txt file located not in CIV 3, however in CIV/Conquests, for there are sets of files in more than one location?
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primetime
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I have indeed updated both. The problem is simply they don't show up as buildable nor does the entry show in the civilopedia. And of course I can't get the right icon/animation.
In short, the whole thing isn't working.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:35
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I never added units in Conquests, but I did add units in PtW, and it is quite tricky
Here's a guide I wrote for somebody who seemed having the same troubles as you:
The explanation is a tad long, but I explained the whole process of adding a unit properly, since I don't know where you went wrong. There are some parts of the explanation that you may skip, because you probably know about them already (the trick is, I don't know what these are )
Adding a unit requires much precision:
- the name of a unit must be exactly the same as the name of its folder, and of its .ini file. For example, let's say you are adding a "Cataphract", then your repertory for the unit must be called "Cataphract" and its .ini file must be called "Cataphract.ini". I think it's case sensitive.
- in the editor, when you tweak the stats of your Cataphract, there is also a Civilopedia field. Spontaneously, you'd think the Civilopedia field is unimportant, and you'll be tempted to leave it empty, or to use some convenient Civilopedia link (for example, your Cataphract unit would link to the pedia entry for the knight). Well, it is wrong. The pedia entry is hugely important for your new unit to display correctly. In our example, the pedia entry must be PRTO_Cataphract
- That's why you must edit "Civilopedia.txt" and "Pediaicons.txt". Before doing this, I'll explain a bit about the folders for specific scenario (skip this phase if you already know about them).
I assume you are making a specific mod or scenario. Let's say it's called "Byzantium.bix". Every specific file it uses, that is not found in the regular Civ3 game, must be within its own "scenario folder". In the editor, you tell the name of this scenario folder in the "scenario properties" window, in the "Scenario Search folders" field.
In our example, let's say you write "Byzantium" in that field.
You must now create a "Byzantium" folder within the folder where your scenario is located. Probably, this will be \CivilizationIII\CIV3PTW\Scenarios\Byzantium
All your modded or added stuff will have to be somewhere in this new folder. New units, modified city graphics, modified Civilopedia, alternative leaderheads, you name it... All of this stuff will have to be in the right place however, so that Civ3 can find them.
You'll have to imitate the structure of the normal Civ3 to have correct folders. Your added units will have to be in \Byzantium\Art\Units. Your modified Civilopedia will have to be in \Byzantium\Text.
- What you must do in the Civilopedia.txt:
Copy the regular Civilopedia.txt and Pediaicons.txt in Byzantium\Text.
In the Civilopedia.txt, you must must add an entry for your new unit (in our example, the Cataphract). You'll see entries for normal units. Add your entry between two other unit entries. Your entry for the Cataphract may look like this:
quote: #PRTO_Cataphract
^
^
^The Cataphract is Byzantium's heavy cavalry. | You could add more fluff (it'll display in the Civilopedia), but such a minimal entry does the job as well.
- What you must do in the Pediaicons.txt:
You must add two entries. The first one is rather unimportant, that's the picture of your unit in the Civilopedia. The second is essential, that's the animation your unit will actually use.
In this file, there are many entries like #ICON_PRTO_Yadayadayada. Between two of them, add an entry for the Cataphract. It may look like this:
quote: #ICON_PRTO_Cataphract
art\civilopedia\icons\units\15knightlarge.pcx
art\civilopedia\icons\units\15knightsmall.pcx | . Notice I used the icons of the knight, because this si actually unimportant to gameplay. However, if your unit comes with icons for the Civilopedia, go ahead and use them 
Now for the Krux of the problem (at last ! ). You must add an entry which will tell the game what animation to use for your new unit.
Near the bottom end of the Pediaicons.txt, you'll see many #ANIMNAME_PRTO_Yadayadayada. You must add an entry for your Cataphract again.
quote: #ANIMNAME_PRTO_Cataphract
Cataphract | The name of the animation must be strictly identical with the name of your folder with the Cataphract graphics, as well as with the .ini file within it.
That's it ! your added unit should now work properly. Please notice that I have used the example of a Cataphract unit in a general Byzantium scenario as examples only. You can give any name you want to your scenario names, unit names and Pedia entries, like "123john321" or "guyhpg" if you want. The only thing is to remain consistent with the spelling.
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Antrine
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Gee thanks, for this detailed explanation!!
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Elias
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Everyone copy this good explination to your pc then when you see someone asking this question agin you can just paste it this will solve the problem of repeditive asking
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annoyed
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I have followed instructions to the letter and I still cannot find the unit icon in the editor. What could I be missing.
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Elias
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The Icon will not appear unless you have put one in but If you have conquests It dosent matter Im using a dinosaur Icon for a Land mine. lol Im not sure if the Icon matters for PTW but they have a much better explnation and much better units and C3fanataics.com
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