Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Cake or Death? > T110 - 370bc
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 29-03-2004 01:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
T110 - 370bc Support Apolyton or Terrorists Win

Start

Izz builds worker, starts another and sets for +5f
Cos builds Temple, start, er, Barracks?
Cov builds Mkt, starts Courthouse?
Silkfest builds worker, starts Courthouse?

all these build choices are interim and can be changed ...

HMS Dumpy has been promoted - no HP lost.
One warrior redlined in west by barb horse.
Python stack at FS-2, has more wounds, including horses - suggesting they have attacked.


Cities

Shuffled wf in BC & ST for max comerce after roading & growth


Worker Moves

from plan thread T110: BC3 move 1. The worker @ CoS69 roads. Izzardia completes Izz110, which is sent towards Silesia 21? (looking for a jungle tile here). Izz109 continues moving towards Swindon22. Worker at BC77 roads.

also,

SF110 moves 8
Sil3 move 2


Naval

HMS Victoria continues round LL coast as per previous turn
Fumpy and Dumpy proceed round Monkey Coast


Unit Moves - West

FP kills barb, taking no hits
Scout moves 1, sighting Barb horse 11 away, followed by 2nd warrior.
Redlined Warrior fortifies
Spear moves 2



Unit Moves - South

Spear moves south to Orang-999, sights SIX vet Numids and a settler at Orang-8
Sword moves 3 towards Barb camp, rest of stack moves 2
3 Horsies meet at FS-988
1 Horsie to CM-33
Settler moves south


End
Eng in 6 turns -16gpt

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 29-03-2004 02:12
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Turn sent

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 29-03-2004 23:19
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Thanks for playing the turn!

quote:
Python stack at FS-2, has more wounds, including horses - suggesting they have attacked.


I don't think so - I think Monkey has catapults in FS, and when you march past a stack of cats, they get free shots at you. Hence the damage to Python's attack units.

-Arrian

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 30-03-2004 00:42
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

Barracks in CoS is appropriate, I think. With Swindon on FP duty we need to crank more units. Maybe Coventry should do a barracks too, if we are to see this through successfuly.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 30-03-2004 03:34
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

Barracks in CoS is fine. Coventry... dunno. Maybe an aqueduct?

-Arrian

ducki is offline ducki
King

Sep 2002
time: 23:35
  Old Post 01-04-2004 04:07
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Do we have any non-barracks towns that are just sort of on cruise-control?
With a lack of Iron, perhaps some Cats would help us - and they're cheap(ish) so we can always squeeze a worker out in between.

It may be that C3C has clouded my judgement, as I have a newfound love of bombard units, especially when I need to minimize losses.

Just a thought, I'll be able to be more "with it" once I get a save and actually look at our Empire.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 01-04-2004 19:01
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

Ducki,

The only towns I can think of that might fit the bill are City of Snakes and Coventry. CoS just finished a temple, and I think Cort ordered it to start a barracks. Coventry just finished a marketplace. CoS is size7 or 8, Cov is size 6 (and would need an aqueduct to grow). IIRC, they're both producing ~8spt. Less than 10, more than 5.

When you get a save, have a look.

-Arrian

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0352 seconds (86.85% PHP - 13.15% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net