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Cort Haus
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London
Apr 2002 time: 05:35
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Start
Izz builds worker, starts another and sets for +5f
Cos builds Temple, start, er, Barracks?
Cov builds Mkt, starts Courthouse?
Silkfest builds worker, starts Courthouse?
all these build choices are interim and can be changed ...
HMS Dumpy has been promoted - no HP lost.
One warrior redlined in west by barb horse.
Python stack at FS-2, has more wounds, including horses - suggesting they have attacked.
Cities
Shuffled wf in BC & ST for max comerce after roading & growth
Worker Moves
from plan thread T110: BC3 move 1. The worker @ CoS69 roads. Izzardia completes Izz110, which is sent towards Silesia 21? (looking for a jungle tile here). Izz109 continues moving towards Swindon22. Worker at BC77 roads.
also,
SF110 moves 8
Sil3 move 2
Naval
HMS Victoria continues round LL coast as per previous turn
Fumpy and Dumpy proceed round Monkey Coast
Unit Moves - West
FP kills barb, taking no hits
Scout moves 1, sighting Barb horse 11 away, followed by 2nd warrior.
Redlined Warrior fortifies
Spear moves 2
Unit Moves - South
Spear moves south to Orang-999, sights SIX vet Numids and a settler at Orang-8
Sword moves 3 towards Barb camp, rest of stack moves 2
3 Horsies meet at FS-988
1 Horsie to CM-33
Settler moves south
End
Eng in 6 turns -16gpt
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ducki
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Do we have any non-barracks towns that are just sort of on cruise-control?
With a lack of Iron, perhaps some Cats would help us - and they're cheap(ish) so we can always squeeze a worker out in between.
It may be that C3C has clouded my judgement, as I have a newfound love of bombard units, especially when I need to minimize losses.
Just a thought, I'll be able to be more "with it" once I get a save and actually look at our Empire.
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