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theViking is offline theViking
Warlord
Melbourne, Australia
Jun 2002
time: 15:35
  Old Post 30-03-2004 03:01 Visit theViking's homepage!
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How to use our GA Help yourself to an AD-FREE life

While our Berserker took Jaen we entered our Golden Age in 1020AD. This means that we in the next 20 turns will have increased production and income. What is the best way to use this?



Nimitz is offline Nimitz

King
of the last Realm of builders in Apolyton
Feb 2002
time: 23:35
  Old Post 30-03-2004 03:59
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Normally I'd say spend it building up infrustructure, but in this case with our position I'd say expand in any way possible with it!

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 30-03-2004 04:02 Visit joncnunn's homepage!
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Increase the size of your Attachments

Well, don't build Settlers to expand.
Use Berserkers instead.

Also, any city that's too productive for producing military units should probably be building inferstructure.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 30-03-2004 04:32
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Berzerkers all the way.

They are our salvation in the dire situation we are experiencing: they are highly mobile (4 moves per turn, if they're on a boat) and have very serious punch. It is not uncommon to see them beat riflemen.

With enough berzies, we could give the Spanish a serious lesson, thus expanding in good lands close to our capital, and hindering their efforts at counterattack. Besides, since it is unlikely we can conquer them at once, we could milk as many techs, cities and money as possible in the peace negociations, to resume the invasion on the remaining Spanish lands 20 turns later.

Until Spain becomes a harmless State we can take on when we please, the only infrastructure we should concentrate on are barracks and harbors: for the rest, let's swing our axes


Edit: I am normally a builder, a defender of the builder way. But we need to use our main asset the best we can, especially as we are in a weak situation. Berzies are probably the best UU in the game for a "rebirth" of a weak civilization. They are vastly overpowered for a medieval unit, they are highly mobile, and they are plentiful (thanks to the GA they provoke). Besides, the AI has trouble opposing a well-crafted human invasion.

If we miss our opportunity at territorial expansion during our GA, we are as good as toast. There will be no other opportunity to beat opponents who rely on superior technology and superior production. Maybe we could survive till the end of the game, but we'll have no chance whatsoever to win.

Nimitz is offline Nimitz

King
of the last Realm of builders in Apolyton
Feb 2002
time: 23:35
  Old Post 30-03-2004 06:52
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quote:
Originally posted by Spiffor
Edit: I am normally a builder, a defender of the builder way. But we need to use our main asset the best we can, especially as we are in a weak situation. Berzies are probably the best UU in the game for a "rebirth" of a weak civilization. They are vastly overpowered for a medieval unit, they are highly mobile, and they are plentiful (thanks to the GA they provoke). Besides, the AI has trouble opposing a well-crafted human invasion.

If we miss our opportunity at territorial expansion during our GA, we are as good as toast. There will be no other opportunity to beat opponents who rely on superior technology and superior production. Maybe we could survive till the end of the game, but we'll have no chance whatsoever to win.


Yes that is why I am for using them this way, we wont have a chance to use the infrustructure we build if we don't expand some more. So I'd rather wait on the infrustruture and be able to use it.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:35
  Old Post 30-03-2004 07:50 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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well as leader of the PPV i of course cal lfor more barracks and more berzerkers.... to war boys, letsa get madrid !!!!!

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:35
  Old Post 30-03-2004 08:32
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I agree with Spiffor, Berzerkers all the way. We are so far behind in Techs (an era), there is no way we can catch up by building the infrastructures.

If you have any doubts, please refer to Mountain Sage's post on the Strategy Forum. This is Emperor level, and his win with Berzerkers is truly impressive.

http://apolyton.net/forums/showthre...949#post2647949

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:35
  Old Post 30-03-2004 08:51
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Build berzerkers, temples, harbors, markets & banks, in that order. Other military units as necessary. Skip all knowledge (ie library) buildings.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:35
  Old Post 30-03-2004 11:37 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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to war to war fine vikings , your country needs you !!!!

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 30-03-2004 13:23
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Got spare money?

With the exception of a very few critical improvements like Temples for happiness, build only 'Zerks as long as we can support them. The one thing else we should consider is the FP, if we decide (and capture) a decent located city on Persia or Egypt, should we take them on.

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:35
  Old Post 30-03-2004 16:13 Visit Makahlua's homepage!
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Yes, absolutely - lets start a oscillating war system vs Spain, Egypt and Persia until we own the south

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
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  Old Post 30-03-2004 16:45
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Maki wants to own the South and rechristen this new Southern power 'The Republic of Texas'!

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 30-03-2004 16:46
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I don't think it is that easy, however, Makalhua.

Our Berzerkers are still valid attackers as long as infantries aren't around to defend our enemy's cities. With infantry (10 defense ), our berzes will suffer really massive losses before killing one.

After the Spanish wars (as the Spaniards are fortunately defended by riflemen ), we will need to attack either a rather backward neighbour who still doesn't have infantries, or we'll have to make very big stacks of cannons to go along with our berzes and cavalries. Against infantry, 20 cannons against each city is not too much, unfortunately

Nimitz is offline Nimitz

King
of the last Realm of builders in Apolyton
Feb 2002
time: 23:35
  Old Post 30-03-2004 19:33
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the Problem is our weak neighbors are all pretty far away from us.

theViking is offline theViking
Warlord
Melbourne, Australia
Jun 2002
time: 15:35
  Old Post 01-04-2004 16:19 Visit theViking's homepage!
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quote:
Originally posted by Spiffor
I don't think it is that easy, however, Makalhua.

Our Berzerkers are still valid attackers as long as infantries aren't around to defend our enemy's cities. With infantry (10 defense ), our berzes will suffer really massive losses before killing one. (


Infantry 8.12.2

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 01-04-2004 18:37
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No, Infantry= 6.10.1
The only thing we can compete against them is attack value. 6 attack is the best possible, before tanks (except for the Sipahi, but they're not in).

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 01-04-2004 18:54 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I think the differnce is PTW to C3C

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 02-04-2004 01:49 Visit joncnunn's homepage!
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Note that defending units fight at higher values than listed. (Fortify bonus, terriagn bonus)

To successfully invade a city defended by Riflemen, it would be best if we had at least 1.5 Berskers per defending Riflemen.

Against Inf we need to bombard the infs first.

theViking is offline theViking
Warlord
Melbourne, Australia
Jun 2002
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  Old Post 02-04-2004 02:13 Visit theViking's homepage!
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quote:
Originally posted by Spiffor
No, Infantry= 6.10.1


Sorry I should have check in the game instead of the manual for Civ III

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 02-04-2004 03:56
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quote:
Originally posted by joncnunn
Note that defending units fight at higher values than listed. (Fortify bonus, terriagn bonus)

To successfully invade a city defended by Riflemen, it would be best if we had at least 1.5 Berskers per defending Riflemen.

Actually, in case of Madrid, we will fight against riflemen sporting a whooping 14 defense

3 berzies per rifleman is the very minimum to take this city, but I think we'll need more. At least 4 per defending unit to be sure.

If everything is well, we should have 12 to 13 galleys upon attack against Madrid, i.e 24 to 26 berzies. Could be better, but that may do, since the AI doesn't know how to supplement a city's defense from other cities.

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