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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Best Tech in game
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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 10-04-2004 11:29 Visit Dis's homepage!
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#31 Report this post to a moderator
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how about that tech that allows you to build Hunter-Seeker algorithm. Of course if no one can build probe teams, it isn't that useful

I'll say doctrine: mobility

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:35
  Old Post 10-04-2004 17:31 Visit Adalbertus's homepage!
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#32 Report this post to a moderator
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Maybe Flubber is right - Ascent to Transcendence. Spawn a few bases, and let two of them start with Voice of Planet. Build lots of 1-1-1 units to accelerate construction and to keep both SPs in pace. The turn after you build VoP, you should be able to transcend.

There might be one problem, however. If someone else has some other SP tech, and also has collected enough Mins to transcend - will he be able to transcend before the builder of VoP or will he be blocked off like the AI is when you rush a SP?

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:35
  Old Post 11-04-2004 21:49
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#33 Report this post to a moderator
Put an end to popups!

In MP, the player that builds the Voice has first crack at the Ascent since it is during their turn that the VoP appears. The only problem is that without crawlers or formers, you won't have much mineral capacity and without clean, its tough to stockpile units to cash. I can see it being VERY very tough to have enough stuff around to rush the ascent

 
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