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Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 30-03-2004 09:59
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Best Tech in game Lose 30 kilos (of popups)

My friend and I are making this scenario. One rule is is that you can't advance in technology, but everyone starts with one tech. Then I wondered, if you could only choose one tech for the game, what would it be?

I'd appreciate your opinions.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 30-03-2004 10:00
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Personally, I'd go with Centauri Ecology, for the formers, or Planetary Networks, for the probe teams.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:35
  Old Post 30-03-2004 10:11 Visit Frankychan's homepage!
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Advanced SpaceFlight......but if I have to choose with an early game tech, I'd go with Centauri Ecology.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 30-03-2004 11:02
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Only one tech in the entire game? Centauri Ecology no doubt.

That'd be a nifty PBEM - everybody can have only one tech. Would a faction with centauri ecology be able to survive against a faction that has impact lasers but no formers?

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:35
  Old Post 30-03-2004 11:57
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Increase Your PM Length

Industrial Automation.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:35
  Old Post 30-03-2004 12:42
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The problem with Centauri Ecology is, sure you have formers, but the resource restrictions are still in place, so their utility is limited.

Orbital Spaceflight, with the sky hydroponics labs, might make an interesting alternate.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 30-03-2004 12:42
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Doctrine: Mobility

Jamski is offline Jamski
Deity
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May 2002
time: 05:35
  Old Post 30-03-2004 12:25
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Umm... Doc Initative. If I was the only one, I could rule the waves. Or Doc Airpower for the same reasons. Fear my 1-1-12 noodles!

-Jam

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:35
  Old Post 30-03-2004 12:31 Visit Frankychan's homepage!
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Skanky Burns is offline Skanky Burns
Deity
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Aug 2001
time: 14:35
  Old Post 30-03-2004 15:58
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Maybe whatever lets you build mindworms.
Nah, I'll have to go with industrial automation.

Whoever can spawn the most 1-1-1's wins.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 30-03-2004 16:21
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Planetary networks. All your tech belong to us.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 30-03-2004 20:58
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Don't forget Threshold of Transcedence. If you can manage somehow to get the industry to build this project, you won't have to worry about military units attacking you. But still, its a long shot.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 30-03-2004 22:31
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quote:
Originally posted by The Mad Monk
The problem with Centauri Ecology is, sure you have formers, but the resource restrictions are still in place, so their utility is limited.


Perhaps but wouldn't a completely terraformed base tiles with farms, roads, mines, the works be better than bare terrain?

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:35
  Old Post 30-03-2004 22:57 Visit Adalbertus's homepage!
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It depends. Namely on the answer to:

What exactly do you mean by "cannot advance in technology"?

Is the objective to end the game with exactly one tech? (Implications: Reload after popping a tech from pod, no tech probing, no build of biology lab, no use for alien artifacts except of rushing one SP)?
In this case I'd go for firepower, perhaps for Advanced Space Flight which also gives you also a satellite. Then I have to hope for either popping a transport and never losing it.
Or for a naval tech (probably the one with cruiser and MCC): You can bombard and definitely cross the seas.

If probing is allowed and the AI can do research, Probe Teams are the way to go (bad luck if stuck on a continent on your own).

If probing is allowed, and no other research can be done, I'm not sure: On the one hand, you'll need probes, on the other hand, Planetary Networks will be the only tech in the game because everybody thinks so.

If obtaining techs through pods is allowed: Centauri Empathy. This gives a SP, the Green SE choice, and the ability to build mindworms. Which means you'll get good Pod Poppers, and an army which forces others to play to your rules, plus you've got an attack bonus of +20% and a defensive bonus when in fungus.

If the rule simply means to set research to 0%, Secrets of AC, because Transcends are the best researchers you'll get, and you don't need a base size of >=5 to have them.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
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  Old Post 30-03-2004 23:04
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I imagined that in this game, all factions human and AI would have only one tech and we wouldn't be allowed to trade or probe-steal techs. So basically we all would start with one tech and end with the same tech we started out with.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:35
  Old Post 31-03-2004 01:19
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Tech that allows you to build locusts, couple of them and go rape some scouts without fear of being probed

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:35
  Old Post 31-03-2004 02:25
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Lets see

MMI-- this one has promise-- drop pods and choppers from the outset-- This combined with being say the gaians would be promising--- build the AC and the CF and have everyone quake before your 1-1-1s and your worms.

any satellite granting tech-- the problem is that without aerocomplexes you cannot build the satellites

a high weapon tech--- great idea but after you take out your neigbors, how do you get at the rest of them??-- someone choosing ind auto would leave you in the dust

The ascent to transcendance-- decent idea but realistically without crawlers you would be hard pressed to rush both SPs needed to transcend quicker than someone else

Planetary networks-- not much sense if probing is limited

I would likely choose ind auto and hope that I don't share lands with a high weapon faction. The other thought is centauri ecology to snag the WP and the ability to raise land


Overall this idea is intriging but it would make for a LOONG game. No pop booms ( no one able to get demo and planned)-- likely no FM, no ability to use facilities to quell drones.

Wow-- Faction choice would be huge. The cult or gaians would be strong militarily and things like the the Hive's perimeters would render them almost invulnerable to conventional attack except against a faction that chose a weapons tech. Also the drones could be a superpower.


All I can say is that if tech choices were public knowledge I would want to pick last LOL--

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:35
  Old Post 31-03-2004 03:47
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I tend to agree with Lazerus. Centauri Genetics gives you Locusts and a SP, the little used Pholus Mutagen, (helps with pollution and +1? to units?).

As you know LoC can attack, invade and as air units don't have to return to base. So as long as some opponent doesn't choose SOHB you could build up attack strength by sweeping up those supply crawlers and formers.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 31-03-2004 04:30
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Someone questioned the circumstances of the posted question. Since I started the thread, I'd like to make this clear. The use of probe teams may only be for securing maps, energy, and mind controlling. NO STEALING TECHS!! You choose one tech to help you win the game. YOU CANNOT DEPEND ON UNITY PODS TO GIVE YOU TRANSPORTS OR TECHNOLOGY!! For all intensive purposes, pretend there are none.

Some things to remember:

It might seem great to have orbital or advanced spaceflight, but you won't be able to build the satellites without aerospace complexes, which means you need doctrine: airpower. Also, if you have no naval technology, you can't get to people on other continents, which means the only way to win is diplomatically, economically, or ascent to transcendence, and for all of these ways, you need the required tech.

Another thing. The number of technologies you have is used in the ecological damage equation. This is to simulate the passing of time, and that gradually the infastructure of your society causes eco damage, regardless of minerals and poplulation. If you can't even build hab complexes, don't waste technology to lower eco damage. You'll have none, unless you have industrial automation.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 31-03-2004 05:00
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quote:
Originally posted by Flubber
All I can say is that if tech choices were public knowledge I would want to pick last LOL--


In that case, players would have to PM to the CMN their choice on first come first serve basis. CMN will never reveal their tech choices so players would have to figure out what others picked via the gameplay. Sounds good?

I wonder what kind of map although? All factions have their own islands or would all factions be lumped into one huge contient (pagena or something like that)?

I'm up for this kind of game ha.

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 31-03-2004 05:44
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It's too bad Graviton Theory and Applied Gravitonics are separate techs, isn't it?

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 31-03-2004 12:54
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Hive with Ind Auto would be the best, assuming that everyone was on one continent. Without formers, the only way to improve a base's output will be more crawlers = more scout patrols = eventually spamming everyone to death with waves of 1-1-1 units, while safe behind perimiters.

-Jam

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 31-03-2004 20:59
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Industrial Automation would be good. The Hab complexes would give big benefits in industry. The supply thingys would definitely make up for the formers, but even more importantly, the Planetary Transit System would definitely give any faction a tremendous advantage.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:35
  Old Post 01-04-2004 00:31
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Industrial Automation, DEFINITELY. This gets you: Crawlers, PTS, HAB FACILITIES and the mighty wealth SE.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:35
  Old Post 01-04-2004 03:33
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The problem with ind auto-- or even most techs is how do you win ?? Most victories require a certain tech. The ascent tech lets you win that way BUT I expect that the guy with crawlers would beat you to the ascent after you built the voice LOL.

Players can win with flex or centauri ecology as conquest then becomes possible-- although very impractical if anyone else took a weapons tech

I am still thinking MMI is the best chance-- the only way that conquest is NOT possible is if some faction is in excess of 8 tiles from everyone else-- It would be a superpowerful starting tech as well since the holder would be able to leapfrog to the choice base sites

SlimXero is offline SlimXero
Settler

Mar 2004
time: 23:35
  Old Post 01-04-2004 07:06
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dont you automatically get the prerequisites for a tech if you steal/find the tech in the game? if so, just get the last tech of the game. Then you have EVERY tech.

Ouro_827 is offline Ouro_827
Prince
Alaska
Feb 2004
time: 20:35
  Old Post 01-04-2004 07:39
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no, you don't get prereqs for trading... you can't find any that you can't yet research... I'd either have to go with Automation... Secrets of the Brain, if I get two that way.. realistically, one of the Centauri ones might be nice, or Yang or Lal with the Diplo prereq....

Trithemius is offline Trithemius
Prince
Canberra, Australia
May 2003
time: 14:35
  Old Post 01-04-2004 12:13
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quote:
Originally posted by Skanky Burns
Whoever can spawn the most 1-1-1's wins.


I said NO RUSH >_<

(kekekeke?)

Last edited by Trithemius on 01-04-2004 at 12:58

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:35
  Old Post 09-04-2004 15:49
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If no victory conditions are fulfilled by the end of the game, victory would be determined by score.

That most likely means, the one with largest population by 2500 wins -- of course, the limit on total number of bases adds its own difficulties to this...

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:35
  Old Post 10-04-2004 10:53
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Industrial Automation seems most likely to assure victory on a population basis, as it give crawlers for crawling nutrients, the PTS and lesser hab facility. In a game with potentially no facilities (or only one) specialists are going to be the only means of getting your base populations up without riots, though I suppose you could set your psych to 100% as there is no need for science and precious little to buy. I'm not sure how far that would take you with no psych multiplying facilities though, and no terraforming.

 
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