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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:35
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The biggest concern, other than them showing up with a fleet that cannot be surpressed, is they will have death spores and you have no antidote. The AI will almost always have either bombs or bio weapons.
I tend to let a planet slowly build up to 20 bases, unless it is going to be out of reach of the AI. I want to get to 10 fairly soon and then ease up to 20 as needed. The stronger the planet the slower I can go, as I can probably crank bases out quickly in a pinch there.
The AI will show up with large numbers very soon at impossible and it will be hard to surpress them. The game can be a bugger if you do not get a decent missile when you need it.
The game progress in stages and you will soon need more than one design for missile ships as their fleets will have maybe 4 to 6 stacks. I want one design for the first 2 or 3 stacks and 1 more each stack after that. Only use one ship of each type at that planet. I will only build beam ships in the beginning if it is the only way to hold a planet before it can get bases.
Resources spend on large ships is a waste until you get HEF or there abouts.
I have had a few hairy games where the AI shows up with 5 stacks, maybe 1 of small, 2 or 3 large and 1 or more huge. The numbers can be in the 10's of thounsands. I will face them with MB (40 or more) and a fleet or several designs of large with total numbers of 10-15 each. This battle is not always winnable. Depends on many things, armor, guns and missiles. If I have HEF and autoblasters or gausscannons with good armor and scatter pack VII, I may be able to win. Or at least drive them off.
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