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Jon Miller
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note neither me nor my freinds are great players
I quit playing SP after I could dominate emperor
my freinds quit after regent
we still play MP occasionally
but there are arguments about which victory conditions are unfair (we play MP like an SP game but with some Victory conditions disabled)
I say that Cultural is too easy, and after that probably domination
my freinds say that diplomatic and spaceship are too easy (I never reach the spaceship era...)
so we have played a couple of games with only conquest allowed (we should stop playing them before hand because someone gets unhappy or the game screws up)
so what are the easiest and hardest winning conditions
what ones are broken?
JOn Miller
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eris
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You (and many others) play at higher levels than I do. However, in my experience, a culture win is easiest. This is primarily due to my fixation on keeping my people happy and educated, in the belief that this helps make them more productive. As a side effect, these city improvements all create culture. In fact, there have been times when I have had to race against my own culture clock to achieve a different win. This is especially true of a space ship win. I have never been able to let the clock run out past 2050.
In a multiplayer game, I would expect the easiest win is military, either conquest or domination. Which would be easiest would depend on map and players. Only if you had a group of people with a pre-agreed set of less aggressive behaviors would you expect another win condition to be possible. Somebody is going to make it military, sooner or later, probably sooner.
In my SP games, the hardest win is the diplomacy win. I can never get the other civs to like me. It might have something to do with my willingness to invade for resources, maybe. In fact the only diplomacy win I have is a recent one based on the fact that I could never get the right resources to create offensive troops. I built a gazillion defensive units and upgraded as I raced up the tech tree. To my understanding , I wasn't militarily dangerous, but I was indigestible. So, no wars, a lot of trades to get what I could out of it, a continuously renewed ROP with everybody to keep out of trouble, and when I built the UN, presto, I had won. I learned two things: One, it is possible to overcome a lack of strategic resources. Two, I never want to try that trick again.
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Jon Miller
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yah
it gets boring cleaning up
also, our MP games rarely have human wars (even though they are often threatened)
in fact there has been just one, in the last one
after I defeated two of the humans armies, with the third human afraid to start a war with me, my opponents quit
and they were all pissed with me (for attacking a human, they sure have talked alot about allying together against each other in the past, I think the no human attack thing just came about because of allowing computer players, I don't think I will continue to play in games with computer players (At the very least with computer players below emperor))
Jon Miller
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