 |
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:35
|
|
Start
- Cyclone builds worker. Starts worker
- 425g, elec in 1 turn @100%, 766 bpt, -179 gpt.
- 38 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
Operation improve WoC:
- 4 are added to WoC. 34 workers left.
- RR on WoC 4, 47, 41, 33. Workerturns: 22 (including the two workers left over from last turn)
this leads to WoC at size 11, producing 31 shields before waste, 21 shields after waste. IW in 14 turns.
- 3 RRs at Tempest 6, 63, 69. 9 workers
- 1 RR at D-ville3. Still starving...
- Galley2 moves 4444. Moves close to Antarctica, will do the missed tiles to the North on the way back.
- our Southern most galley (off the Lego coast) Moves 222
- our Western most galleon moves 6868 to uncover some more fog.
- Northern most galley moves 226. Gow Galleon and Lego's caravel are still at the same spots.
- last Galleon (to the South of Stormia) moves 7777. Goes towards Elipolis, passing by ND's scouts (if any are present). Not a lot to do with this one, all fogged areas are going to be uncovered soon by other boats.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn)
- Inchoff give one mountain to WoC, takes coast instead.
- Elipolis gives one mined grass to Inchon, takes coast instead. Stopped growing, needs RR.
- Inchon moves off the 4 tiles WoC needs. Currently only making 2 spt (can use hill from Elipolis once it finishes its aqua), and at -1 fpt (needs either harbor or RR to do anything about this). This is the sacrifice for WoC, not a lot to do about this. When optimizing, we can take one grass from Inchoff and transfer it after RRing and mining to Inchon, but currently it costs us quite a few workerturns to do that, and we have more important places to do first.
- Sufa uses one sea instead of coast (went to corruption), Tornado uses that coast instead of its sea. +2 bpt.
Current Builds
Changed all builds to the factory prebuilds, as layed out in the Smith's thread. This assumes we will go for industrialization after SM. Can be changed back everywhere later on.
Eli : Aqua in 4
Inchon : Aqua in 31
WoC : Iron Works in 14
Inchoff : market in 32
Diss : GLib in 22
Santa Ana : Uni in 25
Blizzard : Uni in 15
Monsoon : Uni in 6 (can't change to Oracle, as 10 shields came from deforesting. Will need to start on bank prebuild after completing Uni.)
Arashi : ToE in 6 via Palace (needs one more RR for eta of 5. RR has to be done next turn)
WW : Uni in 31
Tempest : bank in 1
SS: worker in 1(shows 2)
Hurricane : Hanging gardens in 22
OG : uni in 28
EotS : Hoover Dam in 15 (via Sistine)
BB : uni in 15
Cyclone: worker in 1
Tornado : Uni in 9(bit of a problem, needs one turn delay to be ideal on prebuild.)
Typhoon : Uni in 24
Sufa : Uni in 36(might need market first, as it needs happiness. Depends on how fast Sufa can be RRed)
Other
- with the 4 new citizens of WoC, we make 777 bpt, increase of 11 bpt.
- Lego got Steam. They're at best 12 turns from ToE (we're at best 5 turns)
- Culturally, we're slowing down, while GoW has been gaining (Lego as well, but considering their GA not by much). This means we're still generating most cpt, but others are catching up. It's not so sure who's first, though, will need a bit more data to see it precisely.
- Sending Steam unaccepted to GoW... I'm not sure on this, as I would of course like to have Medicine next turn. But, one turn of RR less for GoW should be fine, I hope, if they would have offered it to us last turn, we could have given steam to them now.
If this goes wrong, I hope you will forgive me...
Next Turn
DeepO
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|