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Melon Head
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Is it just me, or can you not airlift armies? I find this rather irritating, though I can understand it's purpose from a balance perspective.
What's your opinion on armies-should they be airlift-able?
I vote yes, simply because it seems to me that if I can airlift an unlimited amount of modern armor, mechanized infantry, and radar artillery into a town in one turn, then a single swordsman army shouldn't present a problem.
I don't think it would unbalance the game, as armies are either sparse (it wouldn't matter) or so common that you are already UP and the airlifting is more a convenience than anything else.
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timmy84
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Paratroopers are kinda weak though. I tried using them in a world war style conflict, but they got thoughly owned. I had more luck using my marines after they were ashore.
And with armies, what I do is build several, and place them stratigicly across the map near hotspots (usually at sea, with a aircraft carrier for heavy bombardment, and a transport full of marines to take a city so the army can be used as soon as possible, instead of waiting a turn in open land.)
Thats sorta what the military does today. The Marine Corps (and the US Army is starting to do this, and may have used it in the Iraq War) has three fleets of supplies for a entire divsion to fight a war for three months. So try to preposition troops at sea.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:35
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re Arty: I don't think that the big guns can be carried by C-17 or C-5. They go in the ships with the Armor and other heavy equipment. Mere cannon should be airliftable, and of course trebs would be built on the spot; you're transporting the artillerists.
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Mr Justice
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so effectively an airlift is a transport with capicaty of 1 which can go anywhere(that has airport).
a helicopter is a transport with capicity of 3 (thus can carry 2 man army) and range of (10 is it?)
thought that only really means that u can carry over newly created armies, as ur long established armies will definately be atleast 3 units strong.
but u should (imo) be able to airlift a unfilled army. as its equivelent to 1 unit
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WarriorPoet
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Thought you would like to know that the C-5 Galaxy can airlift a company of Abrams Tanks...I think that's roughly 5 tanks. Hardly a full unit for C3C purposes but you get the picture...Does one airlift equate one plane? Don't think so, so you should be able to airlift an Army of MA, especially, given that one turn is a year or longer.
IMHO
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timmy84
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By what I can figure, a airlift in the game isn't the use of one plane, but the use of all planes at the airport, which would be a very good explanation on why a airport can only do one airlift a turn, because all the planes are at the other airport.
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WarriorPoet
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Probably has more to do with the AI's inability to properly mobilize, and it's inability to use Armies...I wonder if both could be corrected in a Mod....Antrine?
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WarriorPoet
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Chemical, you were bamboozled!!!
That definitely sounds like an exploit...
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WarriorPoet
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Maybe this isn't a bug, but a forced work around that the programmers had to compromise to? Perhaps an empty army is one foot unit, since an empty army is counted as a military unit when calculating the support costs, and when moving, etc...However, the Army also has the ability to load units. This could cause a conflict with the helicopter's loading capability, which the game designers may not have been able to avoid without jeopardizing other aspects of the game?
For example, let's say you had an empty army in an empty helicopter, then moved units onto the helicopter and pressed "L" to load them into the helicopter. How would the game know you wanted to load them into the helicopter and not into the empty army???
However, your method worked, because there wasn't an issue anymore. Simply put, by loading two units into the chopper first, then the empty army (also viewed as a foot unit) the chopper was full and would no longer have the afore mentioned hang-up.
I would like to here from someone who has the time to experiment with this.
Does this only work if you put two units in first? Could you put an army loaded with two units into the helicopter? Can you unload units from the army prior to unloading the army from the helicopter? Can you put the empty army in second and then a third unit into the helicopter?
My guess is that you can only load empty armies, and that you can only load them in as the third unit.
If so, then this isn't an exploit really, just the best compromise the programmers could make. After all, what is an empty army but a few dozen high ranking officers and their staff?
JMHO
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