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Jarred
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YAY! A GLITCHY TWO MONTH DELAYED PATCH!
Here's an idea: Don't release it until its finished and don't give any dates to anger us when you can't hold your deadline?
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player1
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Belgrade, YU
Sep 2001 time: 06:35
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Things I see wrong with the patch.
First, MPTournament.biq refers to 1.18 patch.
Also it still has a Radio tech implemented.
This is also true for all other BIQ files added with Conquests.
Like Cheaper Upgrades.biq, MPFastCiv3Conquests.biq, No Civ Traits.biq, No Unique Units.biq, Quick Civ.biq, With Plague.biq, etc... They all need to be changed to reflect the newest rules.
Second, even conquests.biq is not done properly.
It still has Radio tech in its list, but as non-era tech which is added to all civs at start.
Should be deleted, since it gives some bugs, like starting game with Radio or Radio in Civilopedia.
Third, Civilopeida.txt isn't changed to reflect that Radio tech is removed. Which means that "Enables Radar Towers" entry needs to be moved from Radio to Electronics.
Fourth, as alexman reported, it looks that Civ3Conquests.exe looks for science_industrial_new.pcx for industrial era, which gives error in all scenarios. It should look to science_industrial.pcx instead, and science_industrial_new.pcx needs to replace science_industrial.pcx
Fifth: How this passed Q&A???
I fully expect 1.21 to be released ASAP to fix these issuses.
Optional: When we are there, maybe some other easy things could be fixed.
-Like adding WWII Paratrooper in list of units with ZOC in Civilopedia
-removing offense AI flag from Musketeer (PtW leftover, when it had attack of 3)
-fixing bug with Inca leader being targetable by Stl. Fighter stealth attack (this maybe is not bug since stealth attack doesn't work for air units anyway)
-and if any conquests.biq changes are done, then adding them to other optional BIQs should be done too
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SirPartyMan
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Dear Friends:
I am the Head Admin of CIV3Players, the world's largest CIV3 Conquests ladder league with almost 600 ranked players.
We tried running with the 1.20 patch last night and gave up after 2 hours of testing.
There is a horrible bug that renders this patch WORTHLESS and UNUSABLE for the Multiplayer Community.
It is impossible to restart/reload a GAME. When you restart a previously begun 1.20 game, you are presented with a 90% black screen and a total loss of functionality. The game cannot be restarted no matter which of the 5 previous Autosave files you use. I consider it irresponsible that such basic functionality like this wasn't tested.
I am not referring to old 1.15 games not being able to be reloaded (the readme tells you that won't work). I am referring to all future 1.20 game being non-restartable.
We have advised all our users to go back to 1.15. The vendor needs to correct this major flaw and reissue a 1.21 patch as soon as possible.
Sincerely,
SirPartyMan
Head Admin, CIV3Players
http://www.myleague.com/civ3players
"One game - one ladder - one community"
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:35
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Thanks all, allthough I probably won't install 1.20 yet given the comments here.
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Antrine
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I guess what is really refreshing, is that the crowd of blind believers and apologists has thinned out to a more appropiate mist or faint fog! However, this is a very small consolation!
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Jarred
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1.22 is out...it's grrrrrrrrrr-eat...
Well, its still pretty lackluster. I'm disappointed at Firaxis; though they did make their statements of apology and corrected their problems quickly, the glitchy patch should have never made it to market-this is not their first glitchy patch after all (Which people forget).
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