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Trithemius
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Canberra, Australia
May 2003 time: 14:35
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quote: Originally posted by obstructor
-3 Police comes form unsatisfied workers who lost their jobs, since finally no one needs laborers, so they get rebellious. In reality they would be reeducated, or they would emigrate somewhere elsewhere, so the penalty should dissapear after 20 or so years. Anyway, this penalty was invented for balancing (even as it is useless), and as many other modifiers for social models doesn`t make sense. |
This all seems a bit ad hoc to me...
I think that the Cybernetic Future Society choice only reflects the "futuristic" part of the society, the politics, economics, and values choices still matter. I can imagine a [/i]Cybernetic[/i] society that permits free ecnomic choices and election of government (Democratic/Free Market/Wealth/Cybernetic) that would be a lot like the CTP(2?) Virtual Democracy government. I can also imagine a Cybernetic society like the Ecotech Alliance from L. E. Modesitt Jr's The Parafaith War (Police State/Green/Power/Cybernetic). If you wanted to represent a society where the thoughts of the populace are controlled, surely you would adopt the Thought-Control Future Society choice, not Cybernetic.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:35
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Yo, obstructor, I LOVE FREE MARKET. I never said it was bad. It's GREAT. But you have to admit, that -5 police can get annoying.
Best social engineering (feel free to disagree):
Democracy, Free Market, Wealth, Eudaimonia
For a grand total:
+4 Growth-Big boost to production and pretty much everything
+5 Economy-The best you can get, cash and research up to a maximum. THis makes your economy so good, you can literally buy your way victory in a war, as well as victory its self.
+3 Industry-Combined with the growth, you can literally kill anyone in production
+2 Efficiency-Helps Beauracracy, as well as the economical output. Really useful on higher levels.
-5 Police-Probably why some people hate free markets. Really sucks for the military. My advice to you: Play defensive except for probe teams. As I said earlier, you can buy your way through war, and you can with mind control. Bring out the cash!
-3 Planet-The +5 economy really picks up the tab on this one. Just put clean reactor and hypnotic trance on most units.
-2 Morale-Bad against Psi, but again, use Hypnotic Trance
-2 Support-Use clean reactor, problem solved.
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