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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > Rules Finalization: Punishment
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Punishment Rules
This poll is closed.
Accept Proposal 1 3 27.27%
Accept Proposal 1 with modifications 3 27.27%
Reject Proposal 1; we can come up with a better modification to the original 0 0%
I think the entire idea of the punishment list is bad 5 45.45%
Total: 11 voters 100%
  [Edit Poll (moderators only)]

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Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:35
  Old Post 01-04-2004 09:24
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#1 Report this post to a moderator
Rules Finalization: Punishment Support Apolyton, buy Call to Power 2

Three of four. Discuss & vote.

quote:
Originally posted by FortyJ
This thread will hopefully resolve the issue of limitations on types of punishment available for various offenses.

Our current rules clearly spell out what punishments are available for various offenses.

quote:
Team Punishments include:
  • Forfeiture of turns*
  • Forfeiture of tradable assets (Cities, money, etc.)
  • Forfeiture of untradable assets (units, population, etc.)
  • Ejection from the current game
  • Suspension From the rest of the IDG (to include the championship game)
  • Expulsion from ever playing on or with CDG again
*Note- When a turn is skipped, all production, science, taxes, building, and other things are reduced to the minimum possible producing levels. This may cause mass unhappiness or reduction in funds.

Personal Punishments include:
  • Suspension for # of turns as prescribed by the game staff
  • Ejection from the rest of the current game
  • Suspension from the rest of the IDG (to include the championship game)
  • Expulsion from ever playing on or with CDG again


There have been some suggestions to remove/revise some of the punishment options. Please post any objections and concerns your team may have concerning the existing rules. Also, if you wish to add some forms of punishment to the existing list, feel free to do so. All suggestions are welcome.




quote:
Originally posted by FortyJ
Allow me to propose the following changes to the list of Team Punishments:

Punishments Proposal 1

quote:
Team Punishments include:
  • Skipping Turns (no actions taken, just hitting enter)
  • Anarchy (start a revolution in the first turn then play as usual)
  • Forfeiture of unfairly acquired assets (cities, units, etc.)
  • Ejection from the current game
  • Suspension From the rest of the IDG (to include the championship game)
  • Expulsion from ever playing on or with CDG again


APO had originally suggested removing the Forfeiture of tradable and untradable assets clauses, and I see no harm in their removal. I also added the Skipping Turns clause which was suggested earlier in this thread as an appropriate lower level punishment.

Finally, changing the previous Forfeiture of turns clause to Anarchy retains what I consider an appropriate intermediate punishment (between skipping turns and ejection) without requiring the admins to get "dirty" inside some team's save game. It is my opinion that simply starting a period of anarchy is far better than manually setting the sliders to 0% and reducing produciton to minimum levels for every city for each turn of the punishment.

Note: Upon a brief review of this proposal, I have ammended it to include the forfeiture (abandonment) of illegally obtained assets, including units, cities, or some other equivalent that was obtained through illegal actions. It only seems fair to include a reversal for a team that acquired some assets illegally. Of course, this is all subject to the will of the participating teams.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:35
  Old Post 01-04-2004 18:16
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#2 Report this post to a moderator
Put an end to popups!

I like the modified version, though I don't necessarily like the punishments for certain things at other places in the rules. One question: How is ejection different from suspension? If you're kicked out of the first game, you won't make it to the second one...

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 01-04-2004 20:42
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#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

How does the Anarchy deal work when you have 2 levels of anarchy, 1 turn (Religious) and 4+ turn (non-Religious). IMHO, this part has to GO.

Revise

E_T

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:35
  Old Post 01-04-2004 21:26
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#4 Report this post to a moderator
Got spare money?

I'm against the concept of punishment at all.

If a team proves untrustworthy, or in violation of fair play, they won't be invited to play other games. isn't that punishment enough?

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:35
  Old Post 01-04-2004 23:00
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#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I dislike the idea of any punishment at all. IF one can prove that a team cheated, then they get kicked out (and will not be invited back). Otherwise, it is obsurd.

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:35
  Old Post 02-04-2004 08:17 Visit Octavian X's homepage!
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#6 Report this post to a moderator
Inflate your Upload Space

I agree with UnO and GodKing. Let me say that the rules, with punishment, become a tool that'll only cause the rules to be used against other teams. When a game like Civ3 has rules with punishments like that, it's no longer a game.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 21-04-2004 03:17 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Voted on at UN

Although my personal opinion is this is a pretty naive way to vote.

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