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Punishment Rules
This poll is closed. |
| Accept Proposal 1 |
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3 |
27.27% |
| Accept Proposal 1 with modifications |
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3 |
27.27% |
| Reject Proposal 1; we can come up with a better modification to the original |
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0 |
0% |
| I think the entire idea of the punishment list is bad |
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5 |
45.45% |
| Total: |
11 voters |
100% |
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Kloreep

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of the pillow
Jun 2002 time: 00:35
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Three of four. Discuss & vote. 
quote: Originally posted by FortyJ
This thread will hopefully resolve the issue of limitations on types of punishment available for various offenses.
Our current rules clearly spell out what punishments are available for various offenses.
quote: Team Punishments include:
- Forfeiture of turns*
- Forfeiture of tradable assets (Cities, money, etc.)
- Forfeiture of untradable assets (units, population, etc.)
- Ejection from the current game
- Suspension From the rest of the IDG (to include the championship game)
- Expulsion from ever playing on or with CDG again
*Note- When a turn is skipped, all production, science, taxes, building, and other things are reduced to the minimum possible producing levels. This may cause mass unhappiness or reduction in funds.
Personal Punishments include:
- Suspension for # of turns as prescribed by the game staff
- Ejection from the rest of the current game
- Suspension from the rest of the IDG (to include the championship game)
- Expulsion from ever playing on or with CDG again
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There have been some suggestions to remove/revise some of the punishment options. Please post any objections and concerns your team may have concerning the existing rules. Also, if you wish to add some forms of punishment to the existing list, feel free to do so. All suggestions are welcome. |
quote: Originally posted by FortyJ
Allow me to propose the following changes to the list of Team Punishments:
Punishments Proposal 1
quote: Team Punishments include:
- Skipping Turns (no actions taken, just hitting enter)
- Anarchy (start a revolution in the first turn then play as usual)
- Forfeiture of unfairly acquired assets (cities, units, etc.)
- Ejection from the current game
- Suspension From the rest of the IDG (to include the championship game)
- Expulsion from ever playing on or with CDG again
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APO had originally suggested removing the Forfeiture of tradable and untradable assets clauses, and I see no harm in their removal. I also added the Skipping Turns clause which was suggested earlier in this thread as an appropriate lower level punishment.
Finally, changing the previous Forfeiture of turns clause to Anarchy retains what I consider an appropriate intermediate punishment (between skipping turns and ejection) without requiring the admins to get "dirty" inside some team's save game. It is my opinion that simply starting a period of anarchy is far better than manually setting the sliders to 0% and reducing produciton to minimum levels for every city for each turn of the punishment.
Note: Upon a brief review of this proposal, I have ammended it to include the forfeiture (abandonment) of illegally obtained assets, including units, cities, or some other equivalent that was obtained through illegal actions. It only seems fair to include a reversal for a team that acquired some assets illegally. Of course, this is all subject to the will of the participating teams. |
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