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Rules: Section 0
This poll is closed. |
| Yes (pending the polls on specific issues) |
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1 |
20.00% |
| I want something modified; see my post |
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3 |
60.00% |
| I am a malcontent who wants to scrap all these rules and start over |
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1 |
20.00% |
| Total: |
5 voters |
100% |
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Kloreep

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of the pillow
Jun 2002 time: 00:35
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quote: Originally posted by FortyJ
Current Version
quote: Regulating Out-of-Game Conduct
0.0 - Game Staff Authority
0.0.1 - Definitions
Intent: Many of the below rulings are based on the intent of a team or individual. Intent is determined by the Game Staff and is only decided after investigation.
0.1 - Team Memberships
0.1.1 - Membership Roster
Description: All teams are required to maintain a public listing of their membership. This list will include the name and city of the members, at a minimum.
Purpose: To help everyone know who is on what team and help discourage and prevent out-of-game espionage.
Verdict: Not posting or keeping the teams public listing up to date within 15 calander days is a violation of this rule.
Punishment Level: Once - Yellow, (verbal warning), Repeat – Yellow (written warning and apology)
0.1.2 - Allowed Memberships
Description: Each forum will be allowed to determine the requirements for membership of its team as it sees fit. However, a person may only be a member of one team at any given time. A double membership is automatically considered out-of-game espionage.
Purpose: To disallow the use of out-of-game espionage and prevent anything that resembles out-of-game espionage.
Verdict: Double membership is strictly prohibited and doing so is a violation of this rule.
Punishment Level: Red (Ejection – Personal or Team)
0.2 Switching Teams
0.2.1 - Switching Teams
Description: No team member is allowed to switch teams, until after their team is knocked out of the game, and this is with special restrictions as stated below.
Definition: Switching teams between the two games is allowed, provided that the person is on only one team at a time. Your team being knocked out of the current game makes you refugees, for the remainder of this game only.
Purpose: To minimize the opportunity and possibility of out-of-game espionage.
Verdict: Switching teams is a personal and team violation for both the individual who switched teams and the team who allowed him to switch. If a team reports that they did not know about the team switch, because of a different name or otherwise, it will be considered a personal offense.
Punishment Level: Red (Ejection – Personal and/or Team)
0.2.2 - Membership retention after Defeat
Description: Members of teams that were defeated in the current game are allowed to TEMPORARILY join the team that conquered them, if the team will have them. They may also join neighboring teams that they had contact with at the time of their defeat.
Definition: Neighboring does not mean specifically teams adjacent to them in game, more specifically it means teams they would have had the capability to travel to with their current technology. Temporarily changing teams means that when the current game is over the teams default back to where they were. If someone would like to switch teams at that point they may do so upon approval of the gaining team
Verdict: See 0.2.1 Switching teams for the verdict and punishment levels.
0.2.3 Refugees
Description: Upon becoming a refugee according to rule 0.2.1, refugees may join another team provided that their team had in-game contact with the team they wish to join or the team they wish to join has/had in-game contact with at least two teams that had in-game contact with the eliminated team. This is a temporary effect as described in rule 0.2.2. See that rule for more information.
0.3 - Out-of-Game Espionage
0.3.2 - Inadvertent or Accidental Espionage
Description/Procedures: All teams and their members are allowed to visit/view any other team's public access areas. An accidental viewing of a private or secure area due to a security hole or other bug/glitch in any software should not be considered a deliberate act of espionage provided the following conditions are met:
- The members must have exited the private area immediately upon such discovery (it is up to each forum to clearly label its private areas.)
- The member must privately inform his team leader of the inccident, the team leader must put the member in contact with one of the game staff and the member must give the game staff details about the incident (how it happened, how much was seen, etc.) The game staff will then inform the violated team of its security problem and which team violated their security and then determine what action if any should be taken against the member. Action to be taken should not exceed a 50-turn exclusion of the member from the game.
0.3.3 - Intentional Espionage
Description: Any out-of-game espionage in any form is strictly prohibited.
Definition: Trying to hack the secure team forum(s), continuously logging team chat channels, inserting moles in an opponent's team, hacking screenshots or savegame upload location, or any other action considered espionage as determined by the game staff
Verdict: doing any of the above as determined by the game staff is a violation of this rule.
Punishment Level: Red (Ejection)
0.4 Punishment
There are three possible punishment levels for breaking the rules. These are Yellow, Orange, and Red Offenses. All punishments for rule breaking will be determined by the game staff. The punishments listed with each rule/section are general guidelines, they are by no means a limit or restriction to the minimum/maximum punishment for a given offense.
The minimum punishment for an orange offense is forfeiture of one turn of play, which will be skipped by the game staff. Where rules explicitly state otherwise and for repeat offences the game staff will determine what a team will forfeit.
A team that commits a Red Offence will forfeit an enormous amount of turns, in upwards of 30 or 40 turns, they may even be ejected from the current game. A repeat offense is easily enough for they to be expelled from the entire IDG or ever playing on CDG again.
Team Punishments include:
Forfeiture of turns*
Forfeiture of tradable assets (Cities, money, etc.)
Forfeiture of untradable assets (units, population, etc.)
Ejection from the current game
Suspension From the rest of the IDG (to include the championship game)
Expulsion from ever playing on or with CDG again
*Note- When a turn is skipped, all production, science, taxes, building, and other things are reduced to the minimum possible producing levels. This may cause mass unhappiness or reduction in funds.
Personal Punishments include:
Suspension for # of turns as prescribed by the game staff
Ejection from the rest of the current game
Suspension from the rest of the IDG (to include the championship game)
Expulsion from ever playing on or with CDG again |
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quote: Originally posted by FortyJ
Proposed Changes...
Proposed Version
quote: Regulating Out-of-Game Conduct
0.0 - Game Staff Authority
0.0.1 - Definitions
Intent: Many of the below rulings are based on the intent of a team or individual. Intent is determined by the Game Staff and is only decided after investigation.
0.1 Punishment
There are three possible punishment levels for breaking the rules. These are Yellow, Orange, and Red Offenses. All punishments for rule breaking will be determined by the game staff. The punishments listed with each rule/section are general guidelines, they are by no means a limit or restriction to the minimum/maximum punishment for a given offense.
The minimum punishment for an orange offense is forfeiture of one turn of play, which will be skipped by the game staff. Where rules explicitly state otherwise and for repeat offences the game staff will determine what a team will forfeit.
A team that commits a Red Offence will forfeit an enormous amount of turns, in upwards of 30 or 40 turns, they may even be ejected from the current game. A repeat offense is easily enough for they to be expelled from the entire IDG or ever playing on CDG again.
Team Punishments include:
- Forfeiture of turns*
- Forfeiture of tradable assets (Cities, money, etc.)
- Forfeiture of untradable assets (units, population, etc.)
- Ejection from the current game
- Suspension From the rest of the IDG (to include the championship game)
- Expulsion from ever playing on or with CDG again
*Note- When a turn is skipped, all production, science, taxes, building, and other things are reduced to the minimum possible producing levels. This may cause mass unhappiness or reduction in funds.
Personal Punishments include:
- Suspension for # of turns as prescribed by the game staff
- Ejection from the rest of the current game
- Suspension from the rest of the IDG (to include the championship game)
- Expulsion from ever playing on or with CDG again
0.2 - Team Memberships
0.2.1 - Membership Roster
Description: All teams are required to maintain a public listing of their membership. This list will include the name of the members, at a minimum.
Purpose: To help everyone know who is on what team and help discourage and prevent out-of-game espionage.
Verdict: Not posting or keeping the teams public listing up to date within 15 calendar days is a violation of this rule.
Punishment Level: Once - Yellow, (verbal warning), Repeat – Yellow (written warning and apology)
0.2.2 - Allowed Memberships
Description: Each forum will be allowed to determine the requirements for membership of its team as it sees fit. However, a person may only be a member of one team at any given time. A double membership is automatically considered out-of-game espionage.
Purpose: To disallow the use of out-of-game espionage and prevent anything that resembles out-of-game espionage.
Verdict: Double membership is strictly prohibited and doing so is a violation of this rule.
Punishment Level: Red (Ejection – Personal or Team)
0.3 Switching Teams
0.3.1 - Switching Teams
Description: No team member is allowed to switch teams, until after their team is knocked out of the game, and this is with special restrictions as stated below.
Definition: Switching teams between the two games is allowed, provided that the person is on only one team at a time. Your team being knocked out of the current game makes you refugees, for the remainder of this game only.
Purpose: To minimize the opportunity and possibility of out-of-game espionage.
Verdict: Switching teams is a personal and team violation for both the individual who switched teams and the team who allowed him to switch. If a team reports that they did not know about the team switch, because of a different name or otherwise, it will be considered a personal offense.
Punishment Level: Red (Ejection – Personal and/or Team)
0.3.2 - Membership retention after Defeat
Description: Members of teams that were defeated in the current game are allowed to join the team that conquered them, if the team will have them. They may also join neighboring teams that they had contact with at the time of their defeat.
Definition: Neighboring does not mean specifically teams adjacent to them in game, more specifically it means teams they would have had the capability to travel to with their current technology.
Verdict: See 0.3.1 Switching teams for the verdict and punishment levels.
0.3.3 Refugees
Description: Upon becoming a refugee according to rule 0.3.1, refugees may join another team provided that their team had in-game contact with the team they wish to join or the team they wish to join has/had in-game contact with at least two teams that had in-game contact with the eliminated team.
0.4- Out-of-Game Espionage
0.4.1 - Inadvertent or Accidental Espionage
Description/Procedures: All teams and their members are allowed to visit/view any other team's public access areas. An accidental viewing of a private or secure area due to a security hole or other bug/glitch in any software should not be considered a deliberate act of espionage provided the following conditions are met:
- The members must have exited the private area immediately upon such discovery (it is up to each forum to clearly label its private areas.)
- The member must privately inform his team leader of the inccident, the team leader must put the member in contact with one of the game staff and the member must give the game staff details about the incident (how it happened, how much was seen, etc.) The game staff will then inform the violated team of its security problem and which team violated their security and then determine what action if any should be taken against the member. Action to be taken should not exceed a 50-turn exclusion of the member from the game.
0.4.2 - Intentional Espionage
Description: Any out-of-game espionage in any form is strictly prohibited.
Definition: Trying to hack the secure team forum(s), continuously logging team chat channels, inserting moles in an opponent's team, hacking screenshots or savegame upload location, or any other action considered espionage as determined by the game staff
Verdict: doing any of the above as determined by the game staff is a violation of this rule.
Punishment Level: Red (Ejection)
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Summary of Changes
- Moved "Punishment" to beginning of section since it details the levels of punishment referenced in all other sections.
- Fixed the numbering in "Out-of-Game" Espionage.
- Fixed various typographical errors.
- Removed "temporary" from 0.3.2 Desc. Also removed references to temporary status of change from 0.3.2 Def, and 0.3.3 Desc.
- Removed "and city" from 0.2.1 Desc.
Things remaining
- There is a request to vote on the limitations, if any, that should be placed on changing teams.
- There is a request to vote on the types of punishments allowed.
If there are any objections to the newly proposed Section 0, please say so in this thread. Also, if there are any other issues that your team feels should be addressed, please list them here as well. I will post a voting thread for all remaining issues involving Section 0 soon.
I also ask that if your team has no objections to the proposed changes, please state so in this thread, so that we can move on to the next issues that much quicker. Thank you. |
Note: this thread has had some real discussion at the UN. You might want to the thread itself.
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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Looks good EXCEPT for one Item
quote:
*Note- When a turn is skipped, all production, science, taxes, building, and other things are reduced to the minimum possible producing levels. This may cause mass unhappiness or reduction in funds.
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This, IMHO, should read
quote:
*Note - When a turn is skipped, All Diplomany is not accepted. If an item is completed at the begining of this turn, then the default next build is o.k.ed. No Production changes are made. No Changes in City WorkForce allocations are to be made. No Units are moved. End of turn is hit, game saved and passed to next player.
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This exactly spells out, in the sequence of game save opening events to end of turn, what is not done. Basically, it's opening the save, and hitting end of turn.
E_T
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Kloreep

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of the pillow
Jun 2002 time: 00:35
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quote: Originally posted by BigFurryMonster
What is the actual question in this poll? |
Sorry, didn't make that very clear. The question in this poll is if you're okay with everything in this proposition that is not being polled in one of the other three threads.
quote: Originally posted by E_T
Looks good EXCEPT for one Item
quote: *Note- When a turn is skipped, all production, science, taxes, building, and other things are reduced to the minimum possible producing levels. This may cause mass unhappiness or reduction in funds. |
This, IMHO, should read
quote: *Note - When a turn is skipped, All Diplomany is not accepted. If an item is completed at the begining of this turn, then the default next build is o.k.ed. No Production changes are made. No Changes in City WorkForce allocations are to be made. No Units are moved. End of turn is hit, game saved and passed to next player. |
This exactly spells out, in the sequence of game save opening events to end of turn, what is not done. Basically, it's opening the save, and hitting end of turn.
E_T |
Good clarifying amendment. 
quote: Originally posted by UnOrthOdOx
Kloreep: 

Thanks for posting them here, I can see who REALLY runs the govt once more...  |

quote: Originally posted by UnOrthOdOx
Oh, and I'm a malcontent that wants to scrap all the rules. Not start over. |
Ah, my apologies for not including your type of malcontentism. 
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