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Vince278
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I can still see it happening eventually...
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KenderBane
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Oklahoma
Jun 2002 time: 05:35
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Please, oh please let the powers that be produce a MOM2 ...
Oh please ...
And let them NOT include Kender (or halflings) ...
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KenderBane
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Oklahoma
Jun 2002 time: 05:35
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quote: Halflings rock, it's the gnoll and lizardmen that are basically superfluous. |
You must be joking.
The lizzies were awesome !
Every unit they made was amphibious ! The Dragon Turtles were like amphibious panzers. Few, if any, "normal" armies could stand against them, and most summoned units fell pretty quickly too.
When I played them, I went one of two ways with my picks, either all Green books or I went for Zero books and combos like Myrran, Warlord, Alchemist, and some other traits.
The all green books allowed you to get the spell Gaia's Blessing right from the start. The pop growth of this spell combined with the lizzies naturally fast growth allowed you to out-grow everybody else. You would get the better green creatures faster and before long, your army of Dragon Turtles would be supported by Water Walking Great Wyrms; nothing stands in the way of that army for long.
The all traits allows you to rush for the SoM and still have advanced 'normal' troops. Granted, this strategy can backfire and does force you to start with a non-Myrran race on Myrror; but the fast growth allows you to clearly out-shine the actual myrran races.
Who cares if you couldn't develop your cities very far ? The game was usually over before most players could get that far ...
The lizzies were the BEST race to Blitz with.
Although, I do kind of agree with you about the uselessness of the gnolls. Dumb-@ss doggies should play games they might actually win. Like Chew-on-the-Kender.
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Rjak
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Brantford,Ontario,Canada
Mar 2000 time: 05:35
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Sid meier said he would work on MOM 2 after Pirates.So work on MOM 2 could start 2005.Still there would be 2 or 3 years before it comes out.Hurry up and wait.
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ApolytonGuest
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Rjak, link to source please. Or is this just another unsubstantiated random rumor?
Sid didn't have much of anything to do with MOM 1, why would he be interested in picking up someone else's franchise? Sid seems to have lost his golden touch with Civ3, anyway.
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Rjak
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Brantford,Ontario,Canada
Mar 2000 time: 05:35
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Last year's E3 Sid said he would do Pirates.Then MOM 2.Atari has the rights.If MOM 2 is coming out Firaxis will be doing it.It's couldn't possibly be any worse than MOO 3.
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ApolytonGuest
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Thanks for the information, Rjak.
I'm very wary of Sid doing MOM2. I think he would do a poor job of it because it doesn't play to the strength of the Firaxis people.
Even when they were doing Alpha Centauri, Sid stressed that their strength was in extremely detailed research. They're ability to do in-depth research helps with historical games like Civ and even Pirates. And they used their research to help create a plausible future tech tree in Alpha Centauri. You can even see evidence of their research skills in the science fiction books they used for inspiration and to ground themselves in the field.
MOM, being a fantastical work, has less reliance on researched details, and thus Firaxis would be unable to bring their strength to bear.
In the gameplay department, I think they lost a lot of good people when Brian Reynolds left. Brian designed SMAC and also was responsible for the bulk of Civ2. His departure along with a lot of other Firaxians was the reason Civ3 wasn't up to par. Thus, Brian Reynolds may be a superior game designer to Sid, who mainly relies on his name recognition.
A MOM2 from Firaxis may be as much a disaster as MOO3 was.
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ApolytonGuest
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It's true. QS did indeed say that they wanted to ask for the rights to do MOM2 after MOO3. The money ppl wanted high MOO3 sales to prove that classic discontinued TBS games (i.e., MOO/MOM) were still money makers if remade, and that QS could do the job.
Since QS failed miserably with MOO3, there's no way their request for MOM2 would be approved. And it's unlikely that the money ppl would want to do a MOM2 after getting burned on MOO3. Basically, the financers see MOO3 and MOM2 as the same thing -- remakes/sequels of ancient turn-based-strategy games that have been discontinued for a longtime. They took low MOO3 sales to indicate that there was little interest in this genre, and thus little profit in doing a MOM2. (They judge on $, and don't care that the real reason sales sank was b/c MOO3 sucked. They just decided there was no profitable market interest for MOO3/MOM2).
If Sid wants to do MOM2, he's got an uphill battle to convince them it would be profitable.
Last edited by ApolytonGuest on 04-05-2004 at 15:23
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ApolytonGuest
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quote: It sounded like they were saying (1) MOO3=MOM2 and (2) MOO3 sold poorly therefore so will MOM2 (regardless of the reason why). |
Yes, this is exactly what they're saying. Where we and they disagree is on the reason. We think it sold poorly b/c MOO3 sucked, and that this is not an indicator of MOM2 sales. They think MOO3 sold poorly b/c there is no interest in this genre of remaking old TBS, and that therefore is an indicator that MOM2 will sell poorly.
Whether you like their logic or not, they're the ones holding the purse-strings. It's their investment money at risk. So, you need to convince them they'll make a huge profit if you want them to risk their money investing in MOM2. I'm sure the sales pitch for MOM2 sounds very similar to MOO3 to their ears -- remake an old classic, TBS, huge hit in past, fan following, discontinued for years, nostalgia, etc.
Now convince them why they should put money into another classical TBS remake after losing money on MOO3, instead of investing in an RPG or RTS or first person shooter or something else.
It's not so much that MOO3=MOM2. Rather it's that they see MOO3=unprofitable genre/no buyers, and MOM2=same genre.
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