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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Check it out!!! Maximum baselimit is 129
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Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 01-04-2004 19:51
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Check it out!!! Maximum baselimit is 129 Support Apolyton buy from Amazon

I was playing last night, and I created a controlled environment on the scenario editor. I made a base with like 40 sky hydroponics and the Cloning Vats. All squares around the base were rainy (used condensors) and had farms, soil enrichers, and bonus nutrient resources. It eventually got to population 129 with a hab dome. Then, the population started to decrease, once each turn!!! However, I couldn't work any of the squares, and there were no citizens in the base screen either. Very strange. Then, the population decreased all the way to zero, and then the game froze. Same results twice. Try it out. Its really weird.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 01-04-2004 20:13
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Screeny?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 01-04-2004 21:40
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And what happens when you try starving the base after it has first grown to size 129 and starts decreasing again to zero? Does the population grow?

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 01-04-2004 23:44
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The base is starving when it goes down from 129. Actually, decreasing in population is normal. The bug in the game is that all citizens dissapear at that population of 129. Which means that no squares can work, which means the base starves. Once it gets to zero, the game freezes. I can't even see the base screen to see if the citizens return. Try it out, it might just be my computer.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 02-04-2004 00:13
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This is fixed in one of the patches. Maximum base size was increased to 255.

-Jam

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:35
  Old Post 02-04-2004 01:27 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I guess overcrowding reached such levels that they decided to commit a mass suicide

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 02-04-2004 01:32
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A new brand of PlanetBlight perhaps...

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 02-04-2004 05:55
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quote:
Originally posted by Jamski
This is fixed in one of the patches. Maximum base size was increased to 255.

-Jam



I don't know, Jam. I heard that, too. It is in one of the Readme files. I have Crossfire as well as the latest updates. I have tried this many times with different conditions, and every time, same result. May be my computer, but I doubt it, my friend has a similiar problem. However, since you probably can only get that high in pop under controlled conditions, I doubt it will ever really be a problem.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 02-04-2004 11:34
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I dont think I ever have been higher than 20s

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 02-04-2004 12:15
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The problem with growing a big population is that the game won't last 100 turns after you build the vats.

Who wants to plow through 100 turns of "Eternity lies ahead of us ..." just to end the game with really big bases?

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 02-04-2004 12:36
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You could add pods to a base to grow it faster... were you so bored as to want to.

-Jam

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 02-04-2004 12:42
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quote:
Originally posted by Jamski
You could add pods to a base to grow it faster... were you so bored as to want to.

-Jam


I wonder if that's a good way of dealing with unwanted bases -siphoning their population off to bases where I want to see growth...

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:35
  Old Post 02-04-2004 12:45 Visit Frankychan's homepage!
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Fear my size 8 bases!!!!


(just kidding, largest I've had is 44....drone riots every dang turn until I just "zapped" em all)

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 02-04-2004 13:00
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Wouldn't a size 44 base be filled with specialists? How did you possibly manage to get the base rioting?

Vev is offline Vev
King
I am so out of touch
Nov 2000
time: 15:35
  Old Post 02-04-2004 13:55
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no talents (note the plural)

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:35
  Old Post 02-04-2004 14:33 Visit Frankychan's homepage!
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Exactly.

That was my capital too.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:35
  Old Post 02-04-2004 15:57
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quote:
Originally posted by Vev
no talents (note the plural)


Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 03-04-2004 21:53
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quote:
Originally posted by Vev
no talents (note the plural)


How do you end up with no talents? Were are your specialists engineers or something?

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 03-04-2004 21:54
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quote:
Originally posted by Vev
no talents (note the plural)


How do you end up with no talents? Were all your specialists engineers or something?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 03-04-2004 22:51
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quote:
Originally posted by DataAeolus
I wonder if that's a good way of dealing with unwanted bases -siphoning their population off to bases where I want to see growth...


I sometimes do that when I've taken a small worthless base from another faction.
50 turns drones for that base
The only drawback is that you have to spent ec's for hurrying cp's

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