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GoPostal
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Damn IT! Don't do that to me! I only read and found out it was an april fool's today, I was away.
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:17
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By the way, yaroslav, and anyone else... I had a thought today... What about I start a "Civilization II SAV/SCN file format" thread? I know there's already the hex-editing doc, and some threads in the hints/tips/guides forum, but I'm actually talking about something like my Civ3 BIC initiative, which is still going rather nicely:
http://apolyton.net/forums/showthre...threadid=105623
That would make the whole thing much more accessible and public. And anyone can easily look things up or add some new discoveries. It would still come down to one person (probably me) to edit the whole thing, but at least everyone will know it's out there, and I can't just keep it hidden away and hope nobody ever asks.
If we ever want to make some decent all-encompassing civ2 editors, the whole format will have to be disassembled anyway, so it would be best to do it now, and do it in public.
Thoughts?
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GoPostal
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If someone did make this editor, HINT HINT, scenario production time could be substantially cut.
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GoPostal
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Well, if you made FW first, I believe that works with FW and MGE, so covering most people.
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