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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:17
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Alright... The last few months I've mostly been talk and little action, but I have done something. In fact, I've done quite a lot, I just wanted to keep quiet about it... Well, not entirely quiet, I had a few secret "playtesters". 
Anyway, I've got a sweet, sweet utility for you: Civ2Edit. It's kind of supposed to be what Civ3Edit is for Civ3. Or for those without Civ3 (including me, actually), think of it as the Civ2 Map Editor + MapEdit + Editor menus (and then some). I would have posted a part of the readme, if I had written one , but my writing be damned (as those waiting for CivSwap can testify)...
It's actually not nearly finished (only an early beta), but at least it's finally sort of presentable. Not that it can do a lot, but well... I kinda stole lotsa code from MapEdit too (as you can see).
You will of course be able to follow the progress in this thread...
Here's the preliminary download... As usual you'll need the VB6 run-time files (available here: http://www.civgaming.net/mercator/mapedit)
Oh, you'll need to put it in your main civ2 directory for the graphics (ToT also still has the old files in its main folder, fortunately, because I haven't gotten around to supporting the ToT graphics yet).
Attachment: civ2edit.zip
This has been downloaded 30 time(s).
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GoPostal
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Amazing, I just might finally get Red Tide done over the Easter holiday, does it just display the units from the selected scenario?
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:17
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Crap! I just wrote a lengthy reply, and then my browser crashed. 
So, anyway, let me try again. A little more concise this time (or maybe not):
I'm not sure how much of a coordinated effort this can really be. I think yaroslav and me are the only active programmers around here, and we both use different programming languages, so that's not gonna work. I'm really only good for VB6.
Let me see, the first step will be continuing the hex-editing. Editing a few values, or only one particular part of a savegame (as all existing civ2 utilities do now) is all fine and dandy, but being able to create complete scenarios (read: scenario files) from scratch will need much more complete information. And that for FW, MGEv1.3 and ToTv1.1 (and possibly Classic/CiC too). This is something more of you can help with...
Of course, yaroslav and me come in again, because I believe we're the only ones with the latest hex-editing info, and I was supposed to be working on an update of the whole doc.
But after this, it's mostly just programming. A little feedback and beta-testing will of course come in handy, though.
I'd be glad to work on this (even if that means I end up doing all the work, with the rest of you cheering me on ). I can actually use a little structure and pressure to get off my lazy ass, but I only have limited time. If there's anything I need to work on, it's my graduation project (and that sure hasn't been going well the past few years!). But I could spare, I don't know, up to one day per week, to work on this (and all the other civ2 stuff I need to be doing as well, including CivSwap (almost done), SpriteGen and my website).
Any ideas/suggestions?
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