 |
|  |
 |
|
Zed-F
|
|
Hi, guys,
I just wanted to let you know that we at RB are starting up a series of MOO 1 (not MOO 2!) tournaments. I know there are still some MOO1 afficionados here so you might be interested in checking it out.
The RB community is a group of players who seek excellence through understanding all facets of a game, while avoiding cheating. We started out with Diablo and Diablo II, but have since branched out into other games. Some of you might be familar with our organized tournaments and succession games in Civ3 and GalCiv. You can see some examples of our philosophy here:
http://realmsbeyond.net/civ/
and here:
http://realmsbeyond.net/galciv/
and an example of our highly successful Civ3 comparative tournament series here:
RB is starting up a similar MOO1 comparative tournament series here:
http://www.realmsbeyond.net/orion/imphome.html
It is worth noting that RB maintains a list of tactics which are considered "cheating" for Civ3 -- generally moves that are so strong or damaging to the AI that they kill variety in gameplay. This list of tactics has become widely accepted in succession game play at CivFanatics (the premiere host for Civ3 succession games) even for games not hosted by RB. MOO1 has a couple of tactics that are similarly abusive of the AI or the game interface, but not very many since the game is relatively simply designed. It has yet to be determined whether a similar list will be developed for MOO1. Since the game is well-understood already, if we do decide to come up with a list, we should be able to do so in short order. A couple examples of possible candidates for inclusion in such a list would be deliberately "backing a fleet up" with slow missiles, and retreating to the same planet you just fled from.
Anyway, if you're interested in checking it out, and find yourself in agreement with our overall philosphy regarding cheating, fair play, and the value of diversity in gameplay, then you'd be welcome to join us. We have several interested participants already, but the more the merrier!
|
|
|  |
 |
|  |
 |
|
Zed-F
|
|
I expect the link on the main page will come in time. The Orion page is quite new and might still be being worked on.
The reason we sometimes restrict tactics is not to allow easier comparison between different human players, it's to prevent the killing of variety in playstyle. For instance, an extreme example in Civ is the ROP Rape -- you get a Right Of Passage with an AI empire, move offensive troops next to all of his cities, and attack them all at once before the AI has a chance to respond. Why restrict this? After all, all human players can do it. The problem is, the move is so strong, so completely disabling to the AI, that if you are playing in a competition game, you'd be foolish NOT to ROP rape your rival AI empires. All of a sudden, the tournament becomes all about who can ROP rape their rivals the most quickly and thoroughly -- every game. That doesn't make for a very interesting tournament, or a very interesting game for that matter. There are also other, smaller matters that, when taken individually may not seem that important, but when taken together have a negative impact on variability in play. Furthermore, there are other gray areas where certain tactics can be appropriate in particular circumstances, but of which overuse is frowned upon.
We want to encourage a variety of approaches to the game, which helps keep things more interesting. If a tactic becomes so strong that everyone invariably uses it, and the game doesn't have built-in coping mechanisms for that tactic, then there is the potential for a tournament game to revolve around who uses that single tactic most successfully. That wouldn't be in anyone's best interest.
As I mentioned, I don't know whether we will be generating a list of restricted tactics for MOO1, but hopefully that should give some insight as to the rationale for doing so.
|
|
|  |
 |
|
Bam-Bam_RB
|
|
I am not so sure that events are clearly unbalancing. Over the course of a game, or several games, the events tend to even out. One game you might get a rich planet out of nothing, the next you lose all of your research into that next key missile tech.
That being said, we will have to look at how inclusion of all the random events works out over time. But for now, they are in.
|
|
|  |
 |
|
canimoo2
|
|
you can't disable random events on MOO1 . . .
without a cheat that is
edit - added disclaimer
Last edited by canimoo2 on 05-04-2004 at 03:20
|
|
|  |
 |
|
Zed-F
|
|
We might choose to disable events for specific games, but I doubt we would choose to do so on a regular basis. That would likely be left up to the discretion of the scenario sponsor. Either way, it would have to be the same for everyone who played the map.
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|